The intent [and impact] behind an outcome.
What is Design?
More than being humble, this involves stepping outside of ourselves, listening, and accepting "someone else’s truth, even if it makes us feel defensive".
What is Humility?
Our [humans', society's] foundation for understanding the past. Rather than static fact, that understanding is both dynamic and designed.
What is History?
A group or groups of individuals in which you’re speaking with, addressing, and/or serving.
What is Audience of Focus (Target Audience)?
The process of brainstorming ideas for potential approaches to the topic of focus.
What is Ideation?
When outcomes are not predictable based on a person's identities.
What is Equity?
The ability to understand and share the feelings of another.
What is Empathy?
Interviewing long-term residents about changes in the community and ways to address prior harm is an example of this facet of ECCD.
What is History and Healing?
Individuals who have been directly impacted by the scenario/issue/topic of focus.
Who are living experts or Equity Designers?
The process of bringing ideas (generated during the Ideation phase) to life using tools such as sketching, storyboarding, 3D modeling, experience maps, and more to carryout this process.
What is Prototyping?
A creative problem solving framework based in equity, humility-building, integrating history and healing practices, addressing power dynamics, and co-creating with the community.
What is Equity-Centered Community Design (ECCD)?
Favoritism for or against one thing, person, or group compared with another, usually in a way considered to be unfair.
What is Bias?
Exposure to an event which was perceived as intensely threatening to mind, body, or spirit, accompanied by feelings of helplessness, powerlessness and horror. Can be intergenerational.
What is Trauma?
Living Experts Interviews, Surveys, and Self-Documentation are examples of this process.
What is Community Research?
A product of ideating, prototyping, testing + learning to address an inequity in a community of focus.
What is an Intervention?
The capacity or ability to direct or influence the behavior of others or the course of events.
What is Power?
Seeing the impact of bias/favoritism on others’ judgment, while failing to recognize the impact of biases on our own judgment.
What is Unseen Areas?
Often looks like someone giving up their place in order to make space for someone else; or, shifting resources, decision-making power, etc. to others.
What is Power Shifting?
A tool for assessing the skills, values, and expertise that each sector brings to the decision making process.
What is Table of Collaboration?
The process of having others evaluate the prototype, gathering their feedback, and using their feedback to make adjustments to the prototype.
What is Testing and Learning?
Redesigners for Justice who leverage power and access for living experts/Equity designers.
Who is Design Ally?
A special right, advantage, or immunity granted or available only to a particular person or group.
What is Privilege?
Views power as an unlimited resource that expands when it is shared. The emphasis is on “we” and “us”. Decisions are made collectively with the welfare of many taken into consideration.
What is Power Sharing?
This facet of ECCD involves examining who is at decision making tables and making sure that community members are centered and heard.
What is Inviting Diverse Co-Creators?
An early-stage iteration of your prototype, which is further developed through testing and learning.
What is a Low-Fidelity Prototype?