Tech and Tools
Marker Movement
Game-Based Learning
100

Online identity adopted by students and teachers when playing games or practicing in virtual reality simulations

Avatar

100

Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests

Makerspace

100

Using games to teach academic content to students

Game-based Learning

200

Computer-based three-dimensional environment for students and teachers to explore interactively.

Virtual reality (VR)

200

A do-it-yourself Community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3D printers

Maker Movement

200

Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill.

Gamification

300

Online learning environments where students interact as game players, often through the use of Avatars

Virtual worlds

300
 approach to instruction in classrooms emphasizing learning by making​

Marker-based learning

300

Academic learning is included within the structures of online or software and app-based game formats

Serious Games

400

Software that records and extends thinking and brainstorming with pictures and webs

Visual-thinking and concept-mapping software and apps

400
A technology process in which machines produce three-dimensional solid objects based on coded instructions


3-D printing

400

Recreations of real-world situations and settings in a game-like format.

Simulations Games

500

Students and teachers designing, constructing, and using robots as part of a school curriculum

Robotics

500

Approach to curriculum and instruction organized around problems or issues for students to solve

Problem-based learning

500

Students learning academic information without realizing they are doing so, often embedded in game play

Stealth Learning

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