History
Theories and Practices
Research Studies
Games and Activities
Terms and Definitions
100
The word "Engagement" originated in this country.
What is France?
100
This is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity.
What is flow theory?
100
Shank (2001) recommends that instructors contribute at least what % of discussion postings.
What is 10%?
100
These type of games transport learners to another world or environment where they control the action by applying or exploring a knowledge base.
What are "simulations"?
100
What two-word phrase refers to how involved or interested students appear to be in their learning and how connected they are to their classes, their institutions, and each other.
What is "student engagement."
200
This measurement instrument, abbreviated NSSE, was developed in 1999 to assess student behaviors with desirable learning outcomes.
What is the National Survey of Student Engagement?
200
Active and collaborative learning, a necessary ingredient of student engagement is affiliated with these two principles of the seven principles of good practice in undergraduate education (1987).
What are Develops Reciprocity and Cooperation Among Students (Best Practice #2), and Uses Active Learning Techniques (Best Practice #3).
200
This one factor was found by Stage (1996) as most influencing a learner's engagement in the learning process.
What is motivation?
200
According to the Whitton study, this is one of the four factors considered to be negatively contributing to game engagement.
What were: 1) difficulties in getting started and learning the rules; 2) getting stuck during the activity; 3) lack of trust in the environment; and 4) intrinsic boredom with the subject matter or game itself.
200
This measurement tool abbreviated CSEQ measures the level of student engagement at a particular college or university.
What is the College Student Experiences Questionnaire?
300
This educational researcher from Ohio in the 1930s is first credited with research into student engagement.
Who is Ralph Tyler?
300
These two author's seven principles of good practice in undergraduate education have been referred to as a guiding light for quality undergraduate education and represents a philosophy of student engagement.
Who are Chickering and Gamson?
300
Most of the research into measuring student engagement prior to the widespread adoption of online, or web based classes, has concentrated on this simple measure.
What is class attendance?
300
These three basic elements according to Malone (1980) who produced some of the original and seminal work in the field of computer gaming and engagement, make computer games engaging and captivating and might be used to make game-based learning more interesting and enjoyable.
What are the game elements of challenge, fantasy, and curiosity?
300
This variable is the most fundamental measure of student experience with a Learning Management System.
What is the degree to which students use the system?
400
This 1983 report of Ronald Reagan revealed America's need fo educational reform.
What is "A Nation at Risk"?
400
This theory suggests that effective instructional materials promote learning by directing cognitive resources toward activities that are relevant to learning rather than to processes that are an adjunct to learning.
What is Cognitive Load Theory?
400
Bulger et al. (2008) defined engagement in terms of interest, effort, motivation, time-on-task and suggested that there is a causal relationship between engaged time, that is, the period of time in which students are completely focused on and participating in the learning task, and this variable.
What is academic achievement?
400
Games and simulations serve three very important pedagogical functions, and this is one of them.
What is they give learners direct access to the behavior of the object domain; or they give intrinsic feedback on learners' experiment with that domain; or they provide real-world relevance and utility for the learners?
400
This instructional method in which students work together in small groups toward a common goal encompasses cooperative learning, which has been described as a structured form of group work where students pursue common goals while being assessed individually.
What is collaborative learning?
500
This researcher from the 1980s is credited with originating modern student engagement research.
Who is Alexander Astin?
500
This term is defined as composing zones of proximal development (ZPD) through which learners can navigate with the aid of supporting context, including but not limited to people.
What is scaffolding?
500
These two factors from the Whitton study were found to be positively contributing to engagement in games.
What is 1) being able to see swift and steady improvement; and 2) the perception of being good at an activity.
500
These are two of the five factors mentioned by Whitton as related to engagement in games.
What are: • Challenge – the most complex of the factors, consisting of: the motivation to undertake the activity; clarity as to what it involves; and a perception that the task is achievable. • Control – the fairness of the activity, the level of choice over types of action that can be taken in the environment, and the speed and transparency of feedback. • Immersion – the extent to which the individual is absorbed in the activity. • Interest – the intrinsic interest of the individual in the activity or its subject matter. • Purpose – the perceived value of the activity for learning, whether it is seen as being worthwhile in the context of study.
500
This term is defined in the literature as any instructional method that engages student in the learning process, and requires students to perform meaningful learning activities and think about what they are doing.
What is Active Learning?
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