Used to describe motivation in a broad range of human activities.
What is Self Determination Theory
100
A challenge provided by a meaningful opponent.
What is Conflict
100
examined sixty-eight studies spanning a time frame of twenty-eight years up until 1991.
What is Randel's
100
studies indicate that reaction times of gamers are faster than those of non-gamers and that playing games for as little fifteen minutes can improve a person’s
What is Hand eye coordination
200
a grouping of similar or related ideas, events, or objects.
What is Conceptual
200
Stored in long term memory and contains information about life experiences.
What is Episodic Memory
200
is the flow and sequence of events that occur over time in a game.
What is Curve of Interest
200
Studying only computer-based business games used to teach strategic management.
What is Wolfe's
200
A teacher can ask a question and immediately know whether a concept was understood by everyone.
What is Audience Response System (ARS)
300
Rules that express the relationships between concepts.
What is Rules-Based knowledge
300
a theory of instruction that suggests learning is naturally tied to authentic activity, context, and culture.
What is Cognitive Apprenticeship
300
provides context for the application of tasks, relevance, and meaning to the experience.
What is Storytelling
300
conducted a review of the literature on instructional games in 2005, with a focus on locating empirical research on the instructional effectiveness of games.
What is Hays'
300
The use of the Wii as a therapeutic device has been used to help encourage.
What is Movement and Activity
400
Step by instructions for performing a particular task.
What is Procedural Knowledge
400
Robert Bandura in the late 1970s articulated the concept of this theory.
What is Social Learning Theory
400
What serves to spur player action and forces the player to work under pressure.
What is Time
400
it was required that each study report statistics assessing traditional classroom teaching versus computer gaming or interactive simulation teaching.
What is Vogel's
400
Gamification techniques can be used for
What is Instruction and Assess Performance
500
Guidelines for dealing with social interactions.
What is Soft skills
500
is a mental state of operation in which a person is fully immersed and focused in what he or she is doing.
What is Flow
500
the difference between a game and play is the introduction of what.
What is Goal
500
Proposes that there are no longer clear boundaries between the instructional methods of games and simulations.
What is Sitzmann
500
All types of organizations are interested in influencing.