Digital Citizenship
Copyright
Basic Digital Skills
Safety Issues in ICT
Learning Theories and Principles
100

It is treating other internet users with respect and avoiding inappropriate behavior.  

Digital Etiquette 

100

the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.

Copyright

100

the ability to creatively and rapidly solve problems by clearly defining the issue, developing a solution, implementing it, and then evaluating the process and outcome.

Solution Fluency

100

a software that is specifically designed to disrupt, damage, or gain unauthorized access to a computer system.


Malware

100

a learning model proposed by Edgar Dale that visually represents different types of learning experiences, ranging from direct, hands-on experiences at the bottom of the cone to more abstract experiences like verbal symbols at the top.

Dale's Cones of Experience 

200

The ability to connect with others or access information using technology

Digital Access

200

 a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted.

Derivative Works

200

the ability to critically think while engaging with, creating, and utilizing information and technology regardless of format or platform.

Information Fluency

200
software that is specifically designed to disrupt, damage, or gain unauthorized access to a computer system.


Computer Virus

200

a model that helps educators understand how technology, pedagogy (teaching methods), and content knowledge (what's being taught) interact to create effective teaching and learning experiences.

TPACK Framework
300

The ability to learn how to use technology and access information online 

Digital Literacy 

300

One of the functions of this is to resolve disputes on public performance and communication to the public. 

Bureau of Copyright

300

the ability to generate a large quantity of ideas, concepts, or solutions to a problem.

Creativity Fluency

300

the act of gaining unauthorized access to computer systems, networks, or data by exploiting vulnerabilities or weaknesses.

Hacking

300

a six-step instructional design process used to guide teachers in incorporating technology and multimedia effectively into their lessons.

ASSURE Model

400

Refer to the privileges that all students have while using the internet. It also involves a student’s duty to make sure that these rights remain available for everyone by treating other users fairly and respecting their privacy.  

Digital Rights and Responsibilities

400

it is either private or public. Depending on the repertoire they represent, they can also be called Music Licensing Companies (MLCs), Mechanical Rights Organizations (MROs), Performers’ Collective Management Organizations (PMOs) or Reproduction Rights Organizations (RROs).

Collective Management Organizations

400

the ability to critically analyze and understand information presented through various media, as well as to create and communicate effectively using those same media.

Media Fluency

400

focuses on minimizing risks associated with technology use, including those related to physical health, ergonomics, and cyber safety.

Health and Safety in ICT

400

a hierarchical framework used to classify learning objectives based on the complexity of cognitive processes involved.

Bloom's Taxonomy

500

This element of digital citizenship involves teaching students how to protect their psychological and physical well-being while using the Internet.

Digital Health and Wellness

500

An Act Prescribing the Intellectual Property Code and Establishing the Intellectual Property Office, Providing for its Powers and Functions, and for Other Purposes

Republic Act No. 8293

500

the ability to work effectively and seamlessly with others, both in person and virtually, to achieve shared goals.

Collaboration Fluency

500

a crime where an attacker uses fraudulent means to obtain sensitive personal information online, like usernames, passwords, or credit card details, and then uses this information without permission to commit fraud or other crimes.

Online Identity Theft

500

a widely used, systematic instructional design framework for creating training programs and educational materials.

ADDIE Model

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