It is a legal protection extended to the owner of the rights in an original work that he has created.
Copyright
It is the ability to use technology and the Internet in an appropriate manner.
Digital Citizenship
The experience of feeling overwhelmed with too much information.
InfoWhelm
SAMR Model
TPACK
How long does the protection last in Original or Derivative Works?
Life + 50 years after death
It is one of the elements that involves the ability to connect with others or access information using technology.
Digital Access
At this stage, technology is directly substituted for a more traditional one.
Substitution
Content Knowledge
A management who manages the rights of the authors, performers, producers and other right holders.
Collective Management Organization
It refers to selling and buying things online and the necessity to tackle safety issues while using money in the digital world.
Digital Commerce
It is the fluency of how artistic proficiency adds meaning through design, art, and storytelling.
Creativity Fluency
The technology is again substituted for a traditional one, but with significant enhancements to the student experience.
Augmentation
It is how your students learn best and what instructional strategies do you need to meet their needs and the requirements of the lesson plan.
Pedagogical Knowledge
is any copying of copyrighted material done for a limited and "transformative" purpose, such as to comment upon, criticize, or parody a copyrighted work.
fair use
ability to learn how to use technology and access information online.
Digital Literacy
It has two components : input and output
Media Fluency
In this stage, you are beginning to move from enhancement to transformation on the model.
Modification
It is the availability of the digital tools and how do you know well enough to use, and which would be the most appropriate for the lesson plan.
Technological Knowledge
an ethical situation of when someone passed off the work of someone else as one's own or without acknowledgement of the original source.
Plagiarism
involves teaching to students how to protect their psychological well being while using the Internet.
Digital Health and Wellness
It is defined by the presence of 5 main qualities: Personal Responsibility, Global Citizenship, Digital Citizenship, Altruistic Service, and Environmental Stewardship.
Global Digital Citizenship
It is the last stage of the SAMR model and this represents the pinnacle of how technology can transform a student's experience.
Redefinition
understanding how to use your digital tools as a vehicle to the learning outcomes and experiences you want.
Technological Pedagogical Knowledge