Copyright
Digital Citizenship
Digital Skills
SAMR
TPACK
100

It is a legal protection extended to the owner of the rights in an original work that he has created.

Copyright

100

It is the ability to use technology and the Internet in an appropriate manner.

Digital Citizenship

100

The experience of feeling overwhelmed with too much information.

InfoWhelm

100
A framework created by Dr. Puentedura that categorizes four different degrees of classroom technology integration. 

SAMR Model

100
It is a technology integration framework that identifies three types of knowledge instructors need to combine for successful EdTech integration.  

TPACK

200

How long does the protection last in Original or Derivative Works?

Life + 50 years after death

200

It is one of the elements that involves the ability to connect with others or access information using technology.

Digital Access

200
It is the ability to successfully work and interact with virtual and real partners.
Collaboration Fluency
200

At this stage, technology is directly substituted for a more traditional one.

Substitution

200
what you are teaching and what is your own knowledge of the subject

Content Knowledge

300

A management who manages the rights of the authors, performers, producers and other right holders.

Collective Management Organization

300

It refers to selling and buying things online and the necessity to tackle safety issues while using money in the digital world.

Digital Commerce

300

It is the fluency of how artistic proficiency adds meaning through design, art, and storytelling.

Creativity Fluency

300

The technology is again substituted for a traditional one, but with significant enhancements to the student experience.

Augmentation

300

It is how your students learn best and what instructional strategies do you need to meet their needs and the requirements of the lesson plan.

Pedagogical Knowledge

400

is any copying of copyrighted material done for a limited and "transformative" purpose, such as to comment upon, criticize, or parody a copyrighted work. 

fair use

400

ability to learn how to use technology and access information online.

Digital Literacy

400

It has two components : input and output

Media Fluency

400

In this stage, you are beginning to move from enhancement to transformation on the model.

Modification

400

It is the availability of the digital tools and how do you know well enough to use, and which would be the most appropriate for the lesson plan.

Technological Knowledge

500

an ethical situation of when someone passed off the work of someone else as one's own or without acknowledgement of the original source.

Plagiarism

500

involves teaching to students how to protect their psychological well being while using the Internet.

Digital Health and Wellness

500

It is defined by the presence of 5 main qualities: Personal Responsibility, Global Citizenship, Digital Citizenship, Altruistic Service, and Environmental Stewardship. 

Global Digital Citizenship

500

It is the last stage of the SAMR model and this represents the pinnacle of how technology can transform a student's experience. 

Redefinition

500

understanding how to use your digital tools as a vehicle to the learning outcomes and experiences you want. 

Technological Pedagogical Knowledge

M
e
n
u