Common Malware Types
Learning Theories and Principles
Roles of ICT in Teaching and Learning
Roles of ICT in Teaching and Learning
The Evolution of Technology (From Human Needs to Educational Advancements)
100

It is a type of malware that automatically delivers advertisements. Common examples of this malware include pop-up ads on websites and advertisements that are displayed by software.

Adware

100

Who is the proponent of the Bloom's taxonomy?

Benjamin Bloom

100

What are the three learning theories behind educational technology?

Behaviorism, Cognitivism, and Constructivism

100

These are channels or avenues or instruments of communication. Examples are books, magazines, newspapers, radio, television, internet, and the like. These serve educational purposes.

 Educational Media

100

It is a combination of traditional face-to-face instruction with online learning platforms and resources. It offers a flexible and personalized learning experience that combines the benefits of both offline and online learning.

Blended Learning

200

It is a form of malware that essentially holds a computer system captive while demanding a ransom.

Ransomware

200

What is the meaning of TPACK?

technological, pedagogical, and content knowledge.

200

It is the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science.

Technology

200

The word technology comes from the Greek word blank which means ‘craft” or “art”.

Techne

200

It involves reversing the traditional learning model by delivering instructional content online, outside of the classroom. Classroom time is then used for hands-on activities, discussions, and individualized support.

Flipped Classroom

300

It is a type of malicious software designed to remotely access or control a computer without being detected by users or security programs.

Rootkit

300

It is a technology integration framework that identifies three types of knowledge instructors need to combine for successful EdTech integration.

TPACK

300

It is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources.

Educational Technology

300

It is the foundation of technology. It drives innovation, problem-solving, and knowledge creation.

Information


300

It refers to the integration of game elements and mechanics in educational contexts. It uses game-like features, such as points, badges, and leaderboards, to motivate and engage learners.

Gamification


400

It is a form of malware that is capable of copying itself and spreading to other computers. And it is often spread to other computers by attaching themselves to various programs and executing code when a user launches one of those infected programs.

Virus

400

Who are the two people who introduced TPACK?

Punya Mishra and Matthew J. Koehler

400

It is a part of educational technology. It refers to those aspects of educational technology that are concerned with instruction.

Instructional Technology

400

It is a learning theory that focuses on observable behaviors and external stimuli. It suggests that learning is a result of conditioning and reinforcement, with a primary emphasis on the role of the learner's environment.

Behaviorism

400

It is a software platform that enables the administration, documentation, tracking, and delivery of educational courses and resources. It provides a centralized hub for educators and learners to access and manage learning materials.

Learning Management System

500

It is commonly known as a “Trojan,” is a type of malware that disguises itself as a normal or program to trick users into downloading and installing malware. 

Trojan Horse

500

Who is the proponent of the cone of experience?

Edgar Dale

500

It means using learning technologies to introduce, reinforce, supplement, and extend skills.

Technology Integration

500

It is a Learning Theory that focuses on the mental processes involved in learning. It emphasizes the role of memory, attention, and problem-solving in acquiring and organizing knowledge.

Cognitivism

500

It is a learning theory that emphasizes the active construction of knowledge through experiences and interactions with the environment.

Constructivism

M
e
n
u