They are tech-savvy and values job security.
Gen Z/Generation Z
It shows artistic proficiency that allows students to provide conclusions through design, art, and storytelling.
Creative Fluency
It allows the teacher to create the learning environment, provide learning tools for the students, and facilitates learning.
Constructivist Approach
It gives the learner an opportunity to draw his own conclusions and seek answers on his own.
Discovery
It creates 3-D images on display to give the user the feeling that are situated in a virtual environment.
Situating Tool
They are born between the years of 1965-1979.
Gen X/Generation X
This means creativity and problem-solving applied in real time.
Whole-brain thinking
It allows the students to find their own facts and information.
Resource-based Projects
It provides a real-life scenario with the material to be learned being applied relating to the real world.
Simulation
It allows students to develop their own concepts or express themselves through computer creativity activities.
Constructive Tool
They value collaboration and teamwork.
Gen Y/ Millennials
It is the ability to successfully work and interact with virtual and real partners.
Collaboration Fluency
It combines the concepts of hypertext and multimedia to allow rich interaction between the user and the material.
Guided Hypermedia Projects
It combines presentation of material with drill-and-practice, games, or a simulation to emphasize material and assist in learning.
Tutorial
It provides vast amount of information in various forms, such as text, graphics, sound and video.
Information Tool
They are goal-oriented and competitive.
Baby Boomers
It is the ability to unconsciously interpret data in all formats, distinguish the essential and perceive its significance.
Information Fluency
It allows the students to create and post web pages on a given topic.
Web-based Projects
It provides opportunity for the learner to practice material an unlimited number of times.
Drill-and-Practice
It allows students to share their works with others and develop cooperation.
Co-constructive Tool
It refers to the differences in terms of character, attributes, and personal qualities between generations.
Generation Gap
It stimulates our visual learning capacity with rich media from a variety of different sources.
Media Fluency
It is a learning model that lets the teacher provides information and uses textbook as their source.
Traditional learning model
An interactive instructional technique wherein a computer is used to present the instructional material and monitor the learning that takes place.
Computer Assisted Instruction
Allows teachers to have a virtual class with her students.
Communication Tool