Generation Gap
Basic Digital Skills
Higher Thinking Skills
Role of Computer as a Tutor
Computer as the Teacher’s Tool
100

They are tech-savvy and values job security.

Gen Z/Generation Z

100

It shows artistic proficiency that allows students to provide conclusions through design, art, and storytelling.

Creative Fluency

100

It allows the teacher to create the learning environment, provide learning tools for the students, and facilitates learning.

Constructivist Approach

100

It gives the learner an opportunity to draw his own conclusions and seek answers on his own.

Discovery

100

It creates 3-D images on display to give the user the feeling that are situated in a virtual environment.

Situating Tool

200

They are born between the years of 1965-1979.

Gen X/Generation X

200

This means creativity and problem-solving applied in real time.

Whole-brain thinking

200

It allows the students to find their own facts and information.

Resource-based Projects

200

It provides a real-life scenario with the material to be learned being applied relating to the real world. 

Simulation

200

It allows students to develop their own concepts or express themselves through computer creativity activities.

Constructive Tool

300

They value collaboration and teamwork.

Gen Y/ Millennials

300

It is the ability to successfully work and interact with virtual and real partners.

Collaboration Fluency

300

It combines the concepts of hypertext and multimedia to allow rich interaction between the user and the material.

Guided Hypermedia Projects

300

It combines presentation of material with drill-and-practice, games, or a simulation to emphasize material and assist in learning.

Tutorial

300

It provides vast amount of information in various forms, such as text, graphics, sound and video.

Information Tool

400

They are goal-oriented and competitive.

Baby Boomers

400

It is the ability to unconsciously interpret data in all formats, distinguish the essential and perceive its significance.

Information Fluency

400

It allows the students to create and post web pages on a given topic. 

Web-based Projects

400

It provides opportunity for the learner to practice material an unlimited number of times.

Drill-and-Practice

400

It allows students to share their works with others and develop cooperation.

Co-constructive Tool

500

It refers to the differences in terms of character, attributes, and personal qualities between generations.

Generation Gap

500

It stimulates our visual learning capacity with rich media from a variety of different sources.

Media Fluency

500

It is a learning model that lets the teacher provides information and uses textbook as their source. 

Traditional learning model

500

An interactive instructional technique wherein a computer is used to present the instructional material and monitor the learning that takes place. 

Computer Assisted Instruction

500

Allows teachers to have a virtual class with her students.

Communication Tool

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