IT-BASED PROJECTS
GAP GENERATION IN ORGANIZATION
THE COMPUTER AS TEACHER'S TOOL
COMPUTER ASSISTED INSTRUCTION
FIVE FLUENCIES
100

Allows the students to create and post web pages on a given topic

Web-based projects

100

Refers to the differences between the generations in terms of character, attributes, and personal qualities

Generation Gap

100

The computer can provide numerous information in various forms, such as text, graphics, sound and video

Information Tool 

100

It is one of the methods of delivery that allows the learner to create and draw his own conclusions

Discovery

100

The experience of feeling overwhelmed with too much information

InfoWhelm

200

In this learning model, the assessment is quantitative

Resource-based learning model

200

It cause lack of respect. higher anxiety, and lower productivity

Negative Stereotypes

200

A teacher has a virtual class thus defying space and still pursuing the teaching and learning process

Communication Tool 

200

It provides an opportunity for the learner to practice material endlessly or with no limit

Drill-and-Practice

200

Creativity and problem-solving applied in real-time

Whole-brain thinking 

300

The skill of selling new ideas to allow the public to test the idea themselves

Promoting

300

Sends text messages, tweets, and instant messages to have a conversation 

Gen Y and Gen Z

300

Allows the students to develop their idea or express themselves through computer creativity activities

Constructive Tool

300

Provides a real-life situation with the material which the learner will apply what they learned in the world

Simulation

300

How artistic proficiency adds meaning through design, art, and storytelling

Creativity fluency 

400

This learning model emphasizes process

Resource-based learning model

400

Defined as lack of respect for someone who's of a different generation from you

Generational tension 

400

Provides an opportunity for the learners to share their works with others but does not allow them to create an original work

Co-constructive tool 

400

It uses instructional material to make the learner compete against himself, the computer, or other learners while mastering the material

Games

400

The ability to successfully work and interact with both virtual and real partners

Collaboration fluency 

500

This is what the four types of IT-based projects represent 

Constructivist project 

500

The younger person teaches the older person about the power of social media to drive business results

Cross-generational mentoring 

500

This gives the user the feeling that is situated in a virtual world through virtual extensions

Situating Tool 

500

Primarily used in children to develop problem solving skills 

Problem solving 

500

Includes appreciating and respecting the beauty and majesty that surrounds us every day

Environmental Stewardship 

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