When we hear or read this term the first thing which probably comes to our mind will be that it constitutes two words viz. instruction and technology.
instructional technology (IT)
It refers to the technologies and methods used to store, transmit, and retrieve information, as well as facilitate communication and collaboration.
Information and Communication Technology (ICT)
It views learning as a process of stimulus-response associations.
Behaviorism
It offers a flexible and personalized learning experience that combines the benefits of both offline and online learning.
Blended learning
Are self-paced online courses that cover specific topics or subjects. They provide learners with flexibility and access to curated educational content and assessments.
E-learning modules
According to this association, The Definitions and Terminology Committee, instructional technology is: "The theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning".
Association for Educational Communications and Technology (AECT)
Examples of ICT
computers, smartphones, the internet, software applications, social media, and other digital tools that enable the creation, sharing, and utilization of information.
It emphasizes the role of memory, attention, and problem-solving in acquiring and organizing knowledge.
Cognitivism
It is a software platform that enables the administration, documentation, tracking, and delivery of educational courses and resources.
A learning management system (LMS)
It immerse learners in simulated environments, allowing them to engage with content and concepts in a highly immersive and interactive way.
Virtual Reality (VR) Experiences
The focus of instructional technology is in using ___ to facilitate student learning.
tools
ICT has facilitated electronic medical records, telemedicine, and remote patient monitoring. It has improved the efficiency, accuracy, and accessibility of healthcare services.
healthcare
It posits that learners actively construct knowledge and meaning through interaction with their environment.
Constructivism
It uses game-like features, such as points, badges, and leaderboards, to motivate and engage learners.
Gamification
It has a profound impact on teaching and learning in modern education.
Technological tools and resources
It makes our phones and networks and computers and smart boards work, and collects and protects student, staff, and faculty data so that we can get credits and get paid.
Information technology
It refers to the use of technology in education to enhance teaching and learning experiences.
Educational technology
The core principles of constructivism includes?
learner-centeredness, authentic learning environments, and the social nature of learning.
Approaches involve reversing the traditional learning model by delivering instructional content online, outside of the classroom.
Flipped classroom
Some examples of _______ in educational technology include multimedia presentations that engage learners through visual and auditory stimuli, as well as interactive simulations and problem-solving activities.
cognitivism
According to _________ "Educational technology covers instructional technology. it includes instructional technology and the field study in human teaching and learning".
Razavi 2005
It is the foundation of technology.
Information
It guides the selection of instructional strategies, assessment methods, and the incorporation of technology in the learning process.
Instructional Design
They promote experiential learning and the development of problem-solving skills.
Interactive simulations
Creates with visuals, audio, and interactive elements can facilitate cognitive processing and increase learner engagement.
Multimedia Presentations