Teaching method requiring the learner to actively compete following preset rules with the goal of applying knowledge and rehearsing skills learned
What is educational games
100
Includes multimodal methods of teaching, interactive means work best, catering to different types of learners.
What is previous knowledge related to learning.
200
These include: increases motivation, engagement, performance, and feedback
What is purposes of educational games
200
Three advantages of educational games.
What is engaging and fun, adaptable to educational content, provides feedback, induces problem solving and critical thinking, provides instant feedback, provides safe environment for learning by trial and error
300
These include rules, goals, feedback/rewards, problem solving, story, players, safe environment, and sense of mastery.
What is common features of educational games
300
Three disadvantages of educational games.
What is reduced control of timing, competitive in nature, can be time consuming to create and learn how to utilize, may be costly, requires additional teaching strategies to employ
400
Educational games increase a sense of learner success by allowing them to “practice” what they have learned and receive instant feedback. This supports what?
What is self-efficacy theory as a theoretical framework for educational games
400
Preparation, motivational, enthusiastic, creative, knowledgeable, and versatile are a few of these.
What is teacher attributes conducive to educational games
500
Comprised of learners emotional state, verbal persuasion, vicarious experiences, and past experiences such as educational games will all affect one’s situation specific confidence and performance or self-efficacy
What is external factors
500
What do these cultivate?
-Active participant, interactive learning (psychomotor domain)
-Associate with real life situations, promotes recollection of knowledge (cognitive domain)
-Utilize knowledge gained by transferring into practice, promotes self-efficacy (affective domain)