What is Augmented Reality and Virtual Reality?
Technology that adds visual elements to the real world/ Technology that creates a simulated environment
What is Assistive Technology?
Technology that supports/assists individuals with disabilities
What was the first learning trend mentioned in Chapter 10?
Universal Access and Use
(Chapter 2) What is Differentiated Instruction?
Grabbing the same content but making it different for each individual in order for them to achieve a common goal.
(Chapter 5) Which of the following is not a characteristic of effective creative tasks?
Focus on content, emphasize divergent thinking, expressing their creativity in groups, incorporating creative strategies
Expressing their creativity in groups
True or False
Pokemon Go is an example of augmented reality.
True
Which is not an example of assistive technology?
Voice Recognition software, Touch Screen, Closed-Captioned TV, or Handwriting Tools
Handwriting Tools
What was the second learning trend mentioned in Chapter 10?
Coding
(Chapter 1) What is educational technology?
Electronic technologies, particularly computers, used to support the learning process
(Chapter 6) What are the two types of problems?
Open ended and close ended
True or false
An Oculus device is an example of virtual reality.
True
True or False
Virtual Reality and Augmented Reality are not an example of assistive technology because it is mainly used for the whole class instead of individuals.
False
What was the third learning trend mentioned in Chapter 10?
Web 3.0
(Chapter 3) Name one of the three basic communication patterns used in classrooms
Point-to-point two-way communication, one-to-many outbound communication, or many-to-many communication
(Chapter 8) What is e-learning?
Technology supported learning
Which type of reality is typically more costly?
Virtual Reality
What are some difficulties with assistive technology in the classroom?
Lack of proper training/support, cost, can be confusing for some students, and time constraints
What is OER?
Open Educational Resources
(Chapter 5) What is creativity?
Creation of original ideas, experiences, ability to see ordinary things differently, etc.
(Chapter 7) What stage of production involves trial and error and figuring out the best option?
Development stage
To show virtual examples of concepts and make learning more interactive through gaming elements.
True or False
There are only Assistive Technologies that help disabilities such as seeing and hearing
False, there are different assistive technologies for many different disabilities
Fill in the blank
An important trend in technology in the last ___ years or so was that more people could contribute to and participate in media.
15
(Chapter 4) What is a makerspace?
A physical space in the classroom that contains tools/resources that allow students to invent, imagine, solve problems, and more.
(Chapter 9) Name one of the guidelines for effective professional development
Be a part of the decision, look for alternative funding sources, take it slowly, don't do it alone