STOP, OPT, & GO
Superflex #1
Superflex #2
100

What are the three steps we can take to calm down?

1. STOP

2. OPT

3. GO

100
What are the “bad” characters in Social Town called? 

Unthinkabots.

100

What are the “good” characters in Social Town called?

Thinkables.

200

STOP, OPT, OR GO: Pause what you’re doing when you’re in the red, yellow, or blue zones.

STOP.

200

I make people stuck on their ideas.

Rock Brain.

200

This Thinkable helps us to use this type of self-talk: “Do I need help to pause or try something new?”

T-Flex.

300

STOP, OPT, & GO: Use the best coping tool to use to go back to the green zone.

GO.

300

I make people have big reactions to tiny/small problems.

Glassman.

300

This Thinkable helps us to use the following strategy: One-and-Done Rule.

Dr. HumorUs.

400

STOP, OPT, OR GO: Think about which coping tools to use in order to calm down.

OPT.

400

I make people miss signs on when it’s time to be silly or serious.

WasFunnyOnce.

400

This Thinkable helps us to use the following strategies: 

- Cooling cap (taking deep breaths)

Prob-u-lator (thinking about the size of our problem)

Tightening & relaxing our muscles

Self-talk

Kool Q. Cucumber. 

500

What can we do if the coping skill we use during “GO” doesn’t help us calm down?

Use another coping tool.

500

I make people forget that too much silliness can get old & boring & not be funny at all.

WasFunnyOnce.

500

This Thinkable helps us to use this type of self-talk: “Is it a good time & place to be silly?”

Dr. HumorUs.

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