Steps Of The Hero's Journey 1
Steps Of The Hero's Journey 2
Steps Of The Hero's Journey and Beowulf's Story
Beowulf
Beowulf
100

This is the original world of the hero, which "suffers from a symbolic deficiency." The hero is lacking something, or something is taken from him.

THE ORDINARY WORLD

100

In the special world, the hero learns the new rules by meeting people and obtaining new information. There is often a "local watering hole" component. This is where the true characteristics of the hero are revealed.

TESTS, ALLIES, AND ENEMIES

100

One final test is required for the purification and rebirth of the hero. Alternatively, it may be a miraculous transformation.

RESURRECTION

100

This character terrorizes Denmark and Beowulf's first monster to kill

Grendel 

100

This creature attacked Beowulf's kingdom

Dragon

200

The hero is given a challenge, problem, or adventure. Often it appears as a blunder, or chance. This stage establishes the goal of the hero.

THE CALL TO ADVENTURE

200

Now our hero, and often his allies, have come to the edge of the dangerous place where the "object of the quest" is hidden. This stage often is the land of the dead.

APPROACH TO THE INNERMOST CAVE

200

The triumphant hero returns to the ordinary world bearing the elixir. Common elixirs are treasure, love, freedom, wisdom, or knowledge. A defeated hero is doomed to repeat the lesson.

RETURN WITH THE ELIXIR

200

This character takes revenge for Beowulf killing her son

Grendel's Mother 

200

This character helped Beowulf kill the dragon and promised to tell his story after he died 

Wiglaf 

300

The (often) reluctant hero has to be set along the correct path. He must weigh the consequences and be excited by a stronger motivation to proceed further.

THE REFUSAL OF THE CALL

300

The hero faces danger, often a life-or-death moment that is either physical or psychological.

THE SUPREME ORDEAL

300

Beowulf's home country 

Geatland

300

Grendel's Mother lives at the bottom of a 

lake of ice

300

Beowulf is the oldest story in what literature language 

English 

400

The hero encounters a wise figure who prepares him for the journey. This figure (or item) gives advice, guidance, or an item, but cannot go with the hero.

MEETING WITH THE MENTOR

400

After surviving, our hero takes possession of the object, typically a treasure, weapon, knowledge, token, or reconciliation.

REWARD, OR SEIZING THE SWORD

400

This person refused to let Beowulf ask to fight Grendel

His uncle Hygelac

400

What object finally helped Beowulf kill Grendel's Mother

A sword covered in giant's blood 

500

The hero has committed to his task, and enters the special world. Often he is met by a threshold guardian.

CROSSING THE THRESHOLD

500

The hero must now deal with the consequences of their actions. They may be pursued by remaining forces. They now face the decision to return to the ordinary world.

THE ROAD BACK

500

King of Denmark and let Beowulf fight Grendel 

King Hrothgar

500

Beowulf returned to Geatland and became

King of Geatland

M
e
n
u