Key Term 1
Key Term 2
Who Wrote This?
What's the Title?
100

Digital Selfhood

The purposeful curation of digital platforms to inform a specific kind of 'self' projected upon the viewer.

100

Immediacy

Media with the goal of making the user forget they are looking at a screen or through a lens. The medium is "transparent".

100

"Love Letters"

Montford, Nick

100

Porpentine

Mother

200

Hypermediacy

Hypermediacy is a style of visual representation that makes the act of mediation visible, acknowledging multiple acts of representation rather than erasing them.

200

Intertextuality

"The sum of relationships between and among writings. This modern critical term usually covers the range of ways in which one ‘text’ may respond to, allude to, derive from, mimic, or adapt another."

(Oxford Reference).

200

Guernica

Picasso

200

Katherine Hayles

Print is Flat, Code is Deep: The Importance of Media-Specific Analysis.

300

Affordances

“An affordance is the relationship between the properties of an object and the capabilities of the agent that determine just how the object could possibly be used.” – Don Norman

300

Realism

Realism in media is an artistic approach aiming to represent images, characters, and settings as close to their real-world counterparts as possible, emphasizing authenticity

300

“Virtually Me: A Toolbox about Online Self-Presentation.”

Smith, Sidonie and Julia Watson

300

Shelley Jackson

my body: a wunderkammer.

400

Medium

A form of communication which is used as an extension of one’s self.

OR

The material or technical process employed in an art or a communication. 

400

Generative

Art or texts created or co-created using an autonomous, rule-based computational system (software or algorithm), often incorporating an element of randomness or chance, which gives the artist limited control over the final output and allows the user to create new outputs through interaction

400

Xinona

Kaheró:ton

400

Lynda Barry

What It Is

500

Ergodic

The conscious effort the reader/player exerts to navigate, influence, or produce events that would simply be told or shown in the context of a story or play. A means of distinguishing hypertext fictions or videogames from traditional narratives by focusing the analysis on the activity that produces the narrative rather than regarding its existence prior to interpretation as a self-evident fact.

500

Technology

Any expansion of human ability.


500

What is an Image?

W.J.T. Mitchell

500

Young Hae Chang Heavy Industries

Dakota.

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