Archetypes 1
Archetypes 2
Mixed Topics
ISMs 1
ISMs 2
100

Uses brute force to oppose the protagonist

Monster

100

Intellectual/cunning opponent, uses brain and strategy to oppose protagonist

Villain

100

Giving a group priority over the individual; emphasizes the needs and goals of the group as a whole

Collectivism

100

A doubting or questioning attitude or state of mind

Skepticism

100

Pursuit of knowledge by observation and experiment

Empiricism
200

Older or mature character that guides or helps the protagonist; wise, imparts advice, trusted

Mentor

200

Main character that struggles with morals and courage, not often willing to sacrifice themselves, but will sometimes do the right thing

Antihero

200

Main character in a story, who the story is about or closely follows

Protagonist

200

An emphasis on material objects, comforts, and consideration

Materialism

200

Reason is the primary basis for knowledge; doesn't rely on experience, authority, or spiritual revelation

Rationalism

300

Tries to manipulate and convince the protagonist to join the dark side or give up their goal

Tempter

300

Seeks help from older, wiser characters; experiences a 'coming of age'

Innocent

300

Works against the antagonist, usually in conflict (physical, emotional, intellectual).

Antagonist

300

Nature is a blind force acting without thought or intellect, not due to spiritual or divine direction

Naturalism

300

Belief in existence of deities or realities beyond the perceptual/intellectual; directly accessible by an altered state of mind

Mysticism

400

Character is blamed for everything bad that occurs, takes the fall for others

Scapegoat

400

Character gives emotional support and nourishment, selfless, serves others

Caregiver

400

Practice of giving positive form or character to things, represents things at they might or should be vs. as they are

Idealism

400

People are entirely free and responsible for what they make of their lives

Existentialism

400

Opposition to the withdrawal of state support / recognition from an established church

Antidisestablishmentarianism

500

Someone who sacrifices their life or faces suffering instead of giving up what they hold sacred

Martyr

500

Job is to confuse/derail but occasionally help the protagonist; bring uncertainty and tension; loyalty is in question

Shapeshifter

500

Issues challenges and announces coming of significant change through inner knowledge, need for change, or a call to action

Herald

500

Belief that life is meaningless; maintains nothing in the world has real existence

Nihilism

500

Indifference to pleasure or pain; discipline/master of emotions

Stoicism

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