Narrative
Plot
Coming of Age
Perks of Being a Wallflower
Spooky Things
100

All of the events that happen in a narrative.

Plot

100

Important details and background context needed to understand a narrative. 

Exposition


100

This is your character’s normal world, at least at the start of their story. They’re still a child, either figuratively or literally, and they’re naïve about the workings of the world outside their family or home.

Child World

100

Traumatic encounter that happens to Charlie's sister which he witnesses 

Ponytail Derek hitting her.

100

Pagan Holiday associated with Halloween

Samhain

200

The author or speaker’s word choices and sentence structures – often used to show the character of a narrator.

Voice

200

The emotional height or peak, moment of highest intensity and most importance

Climax


200

This is when some herald of the outside world breaks through your character’s protected childhood world, bringing the conflict of your novel with them. In the process, they break the spell of childhood, forcing your character to make a difficult decision that pushes them into the adult world for the first time.


Catalyst

200

Traumatic event Charlie is healing from

Michael's suicide

200

Poet and Author of The Raven, and The Telltale Heart

Edgar Allan Poe

300

How characters are portrayed and develop

Characterization 

300

When a narrative's main conflict is either resolved, or changes.

Resolution


300

This phase marks a moment of truth for your character, giving them a chance to prove themselves as an independent, capable adult. They’ve learned how to stand on their own in this new adult world—and as a result, they get their first real taste of what it’s like to break away from the rules and expectations of their childhood.

Turning Point

300

Establishment where many teenagers hangout before and after school

Big Boy

300

What is the object that grants three wishes from one of our stories?

Monkey's Paw

400

Main message or idea voiced by the narrative

Theme
400

Events that happen BEFORE the climax, increasing in intensity and importance

Rising Action

400

From here on out, your character will begin pursuing their goals with more focus, likely in direct disobedience to their childhood authority figures. In the process, they’ll find they like being in this new adult world, or at the very least that it isn’t as frightening and difficult as they once believed.

Establishing Independence 
400

Charlie's gifts to Patrick for Secret Santa

Magnetic poetry, book on Harvey Milk, mix tape, a poem

400

These tiny creatures live in your eyelashes and eyebrows

Mites

500

Person vs. Person

Person vs. Nature

Person vs. Self

Conflict


500

Events that happen AFTER the climax, leading to a resolution

Falling Action

500

This all comes to a head when your character faces a major defeat.

This defeat could take many forms, but it essentially matches up with the Third Plot Point of the Three Act Structure. Here your character will be tempted to relinquish their new identity and independence, or will experience some event that makes them question if this new life is really what they wanted—or if it’s worth all the hardship they’ll face in the process.

A Foot in Each Word

500

Why does Sam kiss Charlie?

Because she wants the first person to kiss Charlie to be someone who actually loves him

500

What are the rules of "The Soul Game"?

1. Close every door at night.

2. Don't walk past mirrors, windows or doorways at night.

3. Knowing all three rules makes you a player. The game ends if you tell more people about the game than the person who told you

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