Technical English
VideoGames
Social Media
AI
Computer Programming
100

A global network of interconnected computers that use the TCP/IP protocol to exchange data

Internet

100

Number of images displayed per second, affecting the visual fluidity of the game

FPS (Frames Per Second)

100

Tag used to categorize and find content on a specific topic

Hashtag

100

Computational models inspired by the human brain that help identify patterns and make decisions

Neural Network:

100

Code block designed to perform a specific task

Function

200

Electronic devices that process data and run programs to perform various tasks and operations

Computers

200

Error or defect in the software that affects its functionality

Bug

200

Content that spreads rapidly among users.

Viral Content

200

Systems that simulate human intelligence to perform tasks and improve over time

AI

200

Structure that repeats a block of code multiple times

Loop

300

Devices that direct data traffic between networks, ensuring that the data reaches its correct destination

Router

300

The user's gaming experience, including mechanics and rules

Gameplay

300

Tools and data used to measure the performance of content on social media

Analytics

300

A subfield of AI that enables systems to learn and improve from experience without being explicitly programmed

Machine Learning

300

Rules that define how to write code in a programming language

Syntax

400

Specialized assistance provided to resolve technical problems related to software and hardware

Technical support

400

Software's update that corrects errors and improves the game

Patch

400

Digital platforms where users create and share content

Social media

400

Robots that can perform tasks and make decisions independently, without direct human intervention

Autonomous Robot

400

Programming paradigm based on objects and classes

Object-Oriented Programming

500

Computers or systems that provide services, resources, or data to other computers on a network

Servers

500

Digital resources used in the game, such as graphics, sounds, and models.

Asset

500

User interactions with content, such as likes, comments, and shares

Engagement

500

Technology that enables machines to understand, interpret, and respond to human language in a natural way

NPL (Natural Language Processing)

500

Set of instructions to solve a problem

Algorithm

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