EF #1
EF #2
EF #3
EF #4
EF #5
100
To make an ________ is to figure out something based on prior knowledge and evidence from the text.
inference
100
_______ is when the narrator is outside the story but limits the narration to a single character's perspective.
Third person limited-omniscient point of view
100
A _______ is a type of figurative language which compares two unlike things using like or as, such as cute as a button.
simile
100
A ______ is an event or thing that makes something else happen.
cause
100
________ is a type of figurative language that give human qualities to animals or objects, such as howling wind.
Personification
200
To _________ means to make a decision or generalization based on evidence from the text.
draw a conclusion
200
An ________ is something that happens after and as a result of a cause.
effect
200
A ______ is an interjected scene in a story that takes place in an earlier time.
flashback
200
_____________ is a sound device in which the initial sounds in words are repeated, such as leaping leopards and happy hounds.
alliteration
200
A _________ is the main character or hero in a story.
protagonist
300
_________ is when the narrator is a character in the story and uses pronouns I and me.
First Person Point of View
300
An _________ is within the mind of one character.
internal conflict
300
A _______ is a crisis between two opposing forces in a story.
conflict
300
A ______ is a type of figurative language which compares two unlike things without using like or as, such as a wave of justice.
metaphor
300
An _________ takes place between a character and an outside force or person.
external conflict
400
___________ is when the narrator is outside the story and knows the thoughts and feelings of all the characters.
Third person omniscient point of view
400
An ____________ is the character or group of characters opposing the protagonist in the story.
antagonist
400
The ______ is the attitude of the writer in the story.
tone
400
________ is a type of figurative language that makes an exaggeration or overstatement. ex: This backpack weighs a ton.
Hyperbole
400
______ is a sound device in which a word imitates the sound it represents, such as crash and buzz.
Onomatopoeia
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