Removes impediments, protects the team from outside influences and facilitates team meetings.
What is a Scrum Master (Lesson 3, page 95)
Provides technical guidance and architectural enablement.
What is a System Architect/Engineering. (Lesson 3, page 99).
You can't scale this type of code, hardware, or anything else.
What is "crappy." (Lesson 3, page 96).
Defines and accepts stories, acts as the Customer for developer questions, and works with Product Management to plan PI.
What is the Product Owner role. (Lesson 3, page 95)
Organization of 5-12 teams aligned to a common mission via a single Program Backlog.
What are ARTs. (Lesson 3, page 98)
Where the definition of 'done' is captured in Agile documentation.
What is Acceptance Criteria. (Lesson 3, page. 96, noted during training).
Creates and refines User Stories and acceptance criteria, and develops and commits to team PI Objectives and iteration plans.
What is the Agile Team. (Lesson 3, page 95).
The number one rule when creating cross-functional Agile Release Trains.
What is "you won't get it right the first time." (Lesson 3, page 99, noted during training)
Many practices apply to every team, whether business or technology. Name three of the five practices associated with building quality in.
1) Establish flow, 2) Peer review and pairing, 3) collective ownership and standard, 4) automation, 5) definition of done. (Lesson 3, page 96)
Owns, defines, and prioritizes the program backlog,
What is Product Management. (Lesson 3, page 99)
Acts as the chief Scrum Master for the train.
What is the Release Train Engineer. (Lesson 3, page 99)
Organize Agile Release Trains around the flow of this.
What is value. (Lesson 3, page 98).