This animation principle creates emphasis by overstating movements
What is exaggeration?
The animation studio developed the 12 Principles of Animation
Who is Disney?
The setting in After Effects converts keyframes to an hourglass shape and to creates ease-in and ease-out timing
What is Easy Ease?
The constraint that makes one component copy the movements of another component
What is Parent/Child?
This animation principle shows the preparation for action
What is Anticipation?
According to the 12 Principles, this is the natural path that objects take (which covers everything from the movement of an arm swaying to the flight of a ball in the air)
What is Arc?
The point that an object in After Effects rotates and scales around
What is the Anchor Point?
The tool allows you to drag and select a parent layer
What is the Pick Whip?
This animation principle demonstrates the gradual acceleration and deceleration of an object as it starts and stops
What is Ease In & Out
The additional action that reinforces and adds more dimension to the main action
What is Secondary Action?
The workspace where you can edit speed or position using curves
What is the Graph Editor?
The tool that looks like a push pin and allows you to create 2D animation
What is the Puppet Pen Tool?
This animation principle has parts of an object start and end movement at different times
What is Overlap & Follow Through?
Drawing 2D so that it appears 3D
What is Solid Drawing?
The animation principle dictates that every frame should be interesting and compelling
What is Appeal?
An object type in After Effects that is invisible and used in motion tracking
What is a Null Object?
This animation principle demonstrated the exaggeration of a non-rigid body's deformation as it moves
What is Squash & Stretch?
Defining a set of key poses that demonstrate the extremes of the action and then animating between them
What is Pose to Pose?
A shape that either hides or reveals another shape or layer
What is a Mask?
The part of the animation pipeline gives a character bones with constraints
What is Rigging?