Why ICT?
Interactive Classroom Tools
When NOT to Use ICT
Random
Games for Learning
100

What is one reason ICT can improve classroom efficiency?
 

(e.g. automates tasks, saves time, organises data)

100

What is one feature of ClassroomScreen that supports classroom routines?

(Timer, noise meter, random name picker, visual instructions)

100

When might a whiteboard be more effective than ICT?
 

When modelling step-by-step problem solving or responding spontaneously to student questions.

100

What was one major cause of World War I?
 

The assassination of Archduke Franz Ferdinand in 1914 (along with militarism, alliances, imperialism, and nationalism).

100

What is one benefit of using game-based platforms like Kahoot or Blooket in lessons?
 

They increase student engagement and motivation through competition and interactivity.

200

How does ICT support differentiation in the classroom?
 

(e.g. varied formats, accessibility tools, self-paced learning)

200

How can Padlet increase student participation?
 

(Anonymous posting, visual brainstorming, collaborative responses)

200

Why might ICT be inappropriate during sensitive class discussions?
 

Devices can distract, reduce eye contact, and limit authentic dialogue

200

Question: What is the process by which plants make their own food using sunlight?
 

Photosynthesis.

200

How can games like JeopardyLabs support formative assessment?
 

They check student understanding in real time and reveal knowledge gaps.

300

What is one risk of over-relying on ICT in lessons?
 

(e.g. tech failure, reduced critical thinking, distraction)

300

When would you use Padlet instead of whole-class discussion?
 

(Sensitive topics, quieter students, brainstorming)

300

What is one risk of using ICT without a clear learning purpose?
 

It becomes a distraction rather than enhancing learning.

300

Question: What is a metaphor, and how is it different from a simile?
 

A metaphor directly compares two things generally using 'is' and 'are' (e.g. “Time is a thief”). Similes use “like” or “as” to make a comparison (e.g. “Time is like a thief”).

300

What classroom management strategy should be set before starting a competitive game?
 

Clear expectations (e.g. respectful behaviour, appropriate noise levels, staying on task).

400

Suggest how ICT can enhance formative and/or summative assessments.
 

→ (e.g. instant feedback, live responses, tracking progress)

400

Explain how interactive tools improve student engagement compared to static instruction.
 

(Active participation, visible thinking, shared contributions)

400

Explain why having a non-digital backup plan is important in classroom management.
 

Technology can fail (Wi-Fi, power, login issues), and learning must continue smoothly.

400

If a rectangle has a length of 8 cm and a width of 5 cm, what is its area? (Needs to have correct units) 

40 cm² (Area = length × width → 8 × 5 = 40).

400

What is one risk of overusing game-based ICT tools in lessons?
 

Students may focus more on winning than learning, or engagement may become superficial.

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