An attack that hits an opponent on the very first frame possible after they rise from a knockdown.
Meaty
Ky's main anti-air and an all-around strong normal due to its upper body invulnerability.
6P
Translates into Quarter-Circle Back + Slash
214S
A critical part of Ky's pressure.
Throw
The name of Bridget's teddy bear.
Roger
The strategy and game knowledge that applies for one specific character against another specific character.
Matchup
Begin or reset Chain Lollipop, for a powerful mix-up layered offense.
Rekka Starter (or 214S)
Translates into the DP (or "Z") Motion.
623
It's often used to negate chip damage, but it has other important uses.
Faultless Defense (or FD)
Sol Badguy's real name.
Frederick Bulsara
Two attacks back-to-back that leave a very small gap between them, shorter than the defender's fastest attack.
Frame Trap
Great combo filler and pressure normal.
2H
A large and fast moving projectile that's very advantageous on block.
236236P
A fast advancing strike at the cost of 50% Burst.
Wild Assault (or WA)
The name of the demonic shadow, who Zato puppeteers.
Eddie
An attack that makes contact with the opponent not on its first active frame like normal, but on a later active frame instead.
Meaty
A highly damaging and fast punch capable of instantly sticking the opponent to the wall.
Pilebunker
The infamous.
6P
It directly affects damage scaling.
R.I.S.C. (Pronounced "Risk")
The name of A.B.A's key.
How much focus a player can devote to different strategies in a match.
Mental Stack
A roundhouse wolf kick for safe pressure and knockdown confirms.
Up Dog (or Wolf Kick or 214K)
A powerful attack with invincible startup and extremely long recovery.
632146H
An extremely powerful defensive option that works against all blockable attacks.
Deflect Shield (or DS)
The name of May's whale.
Mr. Yamada