First weeks
Game design principles
Twine
Aesthetics
Miscellaneous
100
The Indian game of Chaturanga was an early version of this modern classic. 

Chess

100

The rules of a game are also known by this term. 

Mechanics

100

Clicking this gives you access to a quick option for linking to a new passage. 

Macro

100

A game that allows you to customize your character or the game world has this aesthetic. 

Expression

100

In John Steinbeck's Of Mice and Men, George and Lenny mention getting into some trouble in this Siskiyou County town. 

Weed

200

This programming language is the main language we will learn in this course. 

C#

200

A game must have one of these so players know what their goal is. 

A winning condition

200
Typing this and an amount of time will allow you to delay an action in your passage. 
after
200

If your game is based around colors and sounds, it has this aesthetic. 

Sensation

200

This is the name of the shape commonly used to represent infinity. 

A lemniscate

300

We will use this program to make 2D assets.

Photoshop

300
This term refers to the time and location where a game takes place. 

The setting

300

This symbol is used to create a variable that lives across multiple passages.

300

A game built around a compelling story has this aesthetic. 

Narrative

300

The U.S. Constitution recognizes Native American tribes as distinct governments that have this same quality as independent nations. 

Sovereignty 

400

In the ancient Egyptian game of Senet, players would throw these to determine how many spaces to move. 

Sticks or bones

400
One of this game's mechanics involves physical contact to change the state of one player. 

Tag

400
Using this allows you to create a variable that only exists in one passage. 

_ (underscore)

400

You're experiencing this aesthetic if you must log in often to make progress. 

Submission

400

The primary antagonist in Horizon: Zero Dawn shares its name with this Greek god of fire also known for his crafting skills.

Hephaestus

500

The oldest known board game was found in this country. 

Turkey

500

Mechanics is one part of the framework we will use to analyze games, along with these two other aspects. 

Dynamics and Aesthetics
500

This word is used when you want to check to see whether the reader made a choice earlier in the game. 

if

500

This generic-sounding aesthetic is featured in games with immersive worlds. 

Fantasy

500

To count the diameter of an atom using this smallest unit of length would take you 10 million times the current age of the universe. 

The Planck length
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