Character Themes
Fitegame Slang
Guilty Gear Mechanics
Move Names
Before & After
100
Disaster of Passion (May's Theme)
100

This is a type of move, typically inputted with a z-motion and a button, that has full invincibility as soon as it's active.

Shoryuken, Dragon Punch, DP

100

This universal mechanic, done by inputting three attack buttons simultaneously, allows you to break out of the start-up or ending frames of nearly any move at the cost of 50 Tension.

Roman Cancel

100

Ramlethal's sword toss. (236S/H)

Bajoneto

100

Guilty Gear's dual-sword-wielding Valentine, combined with a hit action movie starring Mel Gibson and Danny Glover.

Ramlethal Weapon

200

Necessary Discrepancy (Ramlethal's Theme)

200

This is a term for a character that usually has a projectile, an invincible uppercut, and some form of spinning kick, dating back to Ryu from early entries of the Street Fighter franchise and being named after a style of karate.

Shoto (Shotokan)

200

This is a special type of blocking that can be done by holding two attack buttons while blocking, and it pushes the opponent away while negating chip damage.

Faultless Defense (FD)

200

Potemkin's grounded command grab. (632146P)

Potemkin Buster

200

Guilty Gear Strive's BBEG and one of its multiple DLC zoners, combined with the broad mathematical study of random and unpredictable behavior in systems governed by deterministic laws.

Happy Chaos Theory

300

Hellfire (Leo's Theme)

300

This is slang for a special move executed immediately after jumping, named after one of Sagat's moves dating back to Street Fighter II.

Tiger Knee

300

Every character in Guilty Gear Strive has at least one move that has upper-body invincibility, mapped to this input.

6P

300

Anji's signature offensive tool, with copious I-frames. (236H)

Fuujin

300

Guilty Gear's resident 20th-century Bri'ish gangster and zoner, combined with the title of a 2007 club banger by Flo Rida and T-Pain.

Axl Low (Low Low Low Low Low Low Low)

400

Mirror of the World (Baiken's Theme)

400

This is a term for one command that covers multiple different options that the opponent could choose, and conditionally executes a certain input based on each of those options.

Option select

400

This is a term for a type of combo or blockstring that transitions upward through the pattern of P, K, S, HS, and is universal to every character.

Gatling

400

One of Sol's Overdrives. Invincible during start-up, and consists of an uppercut followed by a strong forward punch with a hard knockdown. (632146H)

Tyrant Rave

400

The move executed by performing 4D or 6D while near the opponent and airborne, combined with a comfy couch accessory.

Air Throw Pillow

500

Requiem (I-No's theme)

500

This is a term for a transition from one move into another move on block that will counter-hit the opponent if they try to respond with an attack in between the first and second move.

Frame trap

500

This is a term for a rating unique to every character in Guilty Gear that determines how much damage resistance they have as their health continues to get lower.

Guts

500

Ky's signature super, a forward charge named after a song by Metallica. (632146H)

Ride the Lightning

500

The title of Potemkin's Guilty Gear Strive theme, combined with the name of an American rock band fronted by Mike Patton of Mr. Bungle.

Armor-Clad Faith No More

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