This is what you call your options when you decide to respond to a Friendship Problem.
CHOICES.
FBI for me
Outside body clue.
This is what you call a situation where one or more people are intentionally mean to another person and it causes harm.
Friendship Problem.
This is what you do when a you are trying to join a game but other kids are in the middle of playing it.
WALL (Wait, Look, and Listen)
This is how you collect clues about how OTHER people are feeling.
FBI for Others
If you notice that your stomach feels funny or you are breathing really fast when you think a Friendship Problem is happening, what kind of clue is it?
This is what you call someone who looks for clues to solve a Friendship Problem.
Friendship Detective.
You can use THIS skill to help you join a game when you don't really know the other kids who are playing.
TAG (Talk About the Game)
This is a skill to use to help you calm down before making a choice about your next action.
CIA (Cool it Before Action)
Knowing that stairwells and cafeterias are where Friendship Problems happen most often in your school is an example of THIS part of FBI.
"I" (Information)
This is what you use to notice clues about someone's physical appearance and how they are feeling.
FBI
This is what you do when you want to make your message clear verbally without getting physical with someone.
Say it Strong.
This is what you should do if you don't think you know enough about a Friendship Problem before responding.
Get more information.
If someone accidently bumps into you in a crowded hallway and you use FBI to notice that they weren't looking and they might have been waving to someone behind them, you can use THIS CHOICE to avoid believing that it was mean and intentional.
AAA (Assume an Accident)
This is what you do when you don't automatically believe that someone did something mean or hurtful on purpose.
AAA (Assume an Accident)
This is what you do to act like a possible Friendship Problem is "no big deal".
Let it Slide.
This is another option you can take to Let it Slide after getting more information about a Friendship Problem.
Ignore it.
Walk Away.
Go play or talk to someone else.
FACE
If you choose to count to 10 and take deep breaths to help you relax before making a decision about a Friendship Problem, you are using this skill.
CIA (Cool it Before Action)