Game Audio Jobs
Unity
Audio Assets
History of Game Audio
Miscellaneous
100
This person oversees all aspects of audio within a game.
Who is the audio lead
100
This is a component that hears all sounds within a scene. It is normally assigned to the camera.
What is an audio listener
100
These are the 4 audio file types that Unity accepts
What are .aif, .wav, .mp3, & .ogg
100
This game, created in 1971, was the first video game.
What is Computer Space
100
This audio asset load type is ideal for theme music, so long as there are only 1 or 2 tracks.
What is Stream From Disc
200
This person creates musical scores for video games
Who is the composer
200
This is a component that allows an audio asset to be assigned to a gameObject.
What is an audio source
200
This parameter determines the threshold at which a sound source will stop being audible.
What is Max Distance
200
Creative Lab's computer innovation that greatly enhanced the capabilities of game audio on computers. It was developed in 1989
What is SoundBlaster
200
This orchestration method incorporates a single mix that changes in tempo & arrangement as a player maneuvers through different scenarios within a scene
What is Vertical Re-Orchestration
300
This person is responsible for compiling ONLY sound effects in a game.
Who is the sound designer
300
This menu contains all gameObjects within a scene
What is the heirarchy
300
This parameter determines the point at which a reverb is most prominent within a reverb zone
What is Min. Distance
300
In 1972, this game solidified the popularity of video games & also lead to the development of Atari's first in-home video game console
What is PONG
300
This orchestration technique incorporates different songs to play as a user navigates from one scenario into another.
What is Horizontal Re-Orchestration
400
This person is responsible for incorporating all audio clips into the game
Who is the Audio Programmer
400
This menu contains all script and component parameters for a selected gameObject
What is the Inspector
400
This parameter sets the amount of surround quality a sound source has
What is Spread
400
This modern video game console allows 512 audio channels at 44.1 kHz or 48 kHz sample rates, making it the most advanced audio engine for a video game console ever.
What is the Playstation 3
400
This Load type is ideal for short sound FX within a scene, such as footsteps & gunshots.
What is decompress on load
500
This person is responsible for auditioning voice talent & directing their performances
Who is the voiceover director
500
This gameObject represents to player's point of view.
What is the camera
500
This is the menu where a sound source OR a sound listener can be assigned to a gameObject
What is the component menu
500
With a sound engine capable of performing 3 part harmony, this video game console was the first to incorporate video game compositions & sound effects.
What is Intellivision
500
These audio assets are intended to communicate actions back to the user (i.e. gunshots, doors opening, items collected).
What are Feedback sound
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