Vocabulary
Content Areas
Resources and Examples
True or False
FAQs
100

What is "the use of games to enhance student learning?" (Isaacs, 2015). 

Game-Based Learning 

100

Give an example of how game-based learning could be used in a STEM classroom. 

Have a game jam and have students create their own computer games using their coding and computer skills. 

100

Name a resource that can be used with a whole class as a review or as a comprehension-check quiz. 

100

True or False?: All games in the classroom must be played on a computer. 

False! Board games and whole-class games are great examples of games that can be played without a computer.

100

Can English Learners (ELs) benefit from game-based learning? 

Yes! English Learners need visual support as they learn English and games can help with that! Check out the games before using them and pre-teach vocabulary that students may struggle with. 

200

What is "the idea of adding game elements to a non-game situation?" (Isaacs, 2015).

Gamification 

200

Give an example of how game-based learning could be used in a history class. 

Use simulation as a way to engage students in history. Give them roles as different historical figures. Have students create social media profiles with quotes or photos that the character would have shared. Have mock trial or murder mystery simulations (Levinson, 2014). 

200

Name this resource which features many single-player and multi-player games to teach students civics. Students learn about immigration, the branches of government and how a bill becomes a law through these games. 

200

True or False? All students need to be playing the same game at the same time. 

False! Game-based learning is a great tool for differentiating the different needs in your classroom. Students who are ready for a challenge can reach higher levels. Some students can play one game to work on basic skills while other students use the time for something else. (Miller, 2014). 

200

Should I use a leaderboard to celebrate students who are doing well on a game? 

Patterson (2015) advises against it. Leaderboards can shame students who are struggling in a game and sends the false message that only the top students are valued. 

300

What is the term for a computer game that simulates a real-life event or situation? 

Simulation

300

Give an example of how games-based learning could be used in a literature class. 

Interactive storytelling allows students to make sets of choices to develop their own story and create an ending. Apps such as Inform and Twine can be used for this (Farber, 2015). 

300

Name a resource that is a website featuring many single-player math games for students to practice algebra, geometry or other math skills. 

300

True or False? The most effective games are voluntary. 

True! Miller (2014) says, "Voluntary participation means that players actively agree to the rules and procedures of the game, rather than having those forced upon them. When we are forced to do something, the work we do in games actually becomes less safe and less enjoyable" (A Game is Voluntary, para. 2). 

300

What can you do if parents do not like that you are playing games in the classroom? 

Clearly communicate to parents and administration ahead of time about the game and why you are playing it. Patterson (2015) says, "Write a blog post, send newsletters, run an ad campaign on the whiteboard -- but most of all, send clear communication home about the learning goals for the lesson and how you will be helping all students to meet those goals" (The Game Needs to Play, para. 1). 

400

1. What is the term for when a student plays a game by themselves?

2. What is the term for when a game involves other students or teams? 

1. Single-Player

2. Multi-Player 

400

Give an example of how game-based learning could be used in a math class. 

There are many apps that have puzzles which use math skills with numbers or problem-solving skills (Feeney, 2014). 

400

Name a website that has resources like videos and games for many subject areas, including a special section for ELL students. 

BrainPOP

www.brainpop.com 

400

Game-based learning and gamification are the same. 

False! Game-based learning is using games to meet your standards or course outcomes, while gamification is adding game-like systems to your course. 

400

How do you assess game-based learning? 

The best way to assess students when they are playing a self-monitored game is to have students self-report what they are learning or what they did on that level that day. Using a Google Form or other method to have students reflect on their learning can be used as a form of assessment (Patterson, 2015). 

500

What is a "game jam" and what are its benefits? 

According to Farber (2015), "a game jam (a game about making a game) is a hands-on model for inspiring student creativity, collaboration, and sense of accomplishment" (Students as Designers, para. 1). 

500

Give an example of how game-based learning could be used in a science class. 

Students could do an online simulation of a dissection (Davis, 2014). 

500

Give an example of a resource that can be used to teach students about social issues and inspire them to be good citizens and change these issues. 

500

Teachers do not need to play the game ahead of time or look at it beforehand to use it in the classroom. 

False. Not all games are created equal. Teachers should evaluate if the game works towards learning outcomes and is appropriate for the age and level of the students. 

500

Is game-based learning worth it? 

Yes! Students are more motivated and engaged when they are playing games. Game-based learning can be used in all content areas and in many different ways. Try using games in your class today and see how the students become excited about learning! 

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