These are the 6 basic elements of Game Design.
What are Playspace, Actions, Goals, Rules, Players and Objects?
One of Doug Church's Formal Abstract Design Tools.
What is Intention, Perceivable Consequence or Story?
Why is collaboration such a critical part of game development?
Because most games are created by teams rather than individuals.
In a fighting game, basic activities like melee and ranged attacks, defending via blocking and parrying, timing effects like attack windup and cooldown, and advancing or retreating for strategic advantage are all examples of a crucial element.
What is a mechanic? / What are mechanics?
Running, fighting, flying, and shooting are examples of a certain type of mechanics.
What are control mechanics?
A particular moment in the game—where the players and objects are in the playspace, the current score, the progress toward completing the game's goal, and so on—is called this.
What is a game state?
SimCity is not a game according to Greg Costikyan as it lacks these crucial game design elements.
What are victory conditions or objectives?
This is the key purpose of creating a team agreement.
What are outlining team roles, expectations, decision-making, and ownership.
These 3 are the main mechanics of Poker.
What is dealing cards, betting, and calling?
Experience points, levels, achievements, and leaderboards are examples of a certain type of mechanics.
What are progression mechanics?
A game structure in which three or more players directly compete is called this.
What is Multilateral Competition?
What is a purpose?
How are alignment and autonomy balanced in a team?
Alignment ensures shared goals, while autonomy empowers individual creativity.
This is the requirement to win a game of Settlers of Catan.
What is acheive 10 VP! (Victory Points)?
Random number generation, dice rolls, and shuffling card decks are examples of a certain type of mechanics.
What are uncertainty mechanics?
A conflict where players have to make choices that have a range of potential consequences.
What is a dilemma?
The way the MDA is experienced by players.
What are Asthetics -> Dynamics -> Mechanics?
Consensus decision-making is highlighted as a preferred approach for small teams because of this.
What seeks broad consent even if not everyone fully agrees.
"What are the player's nouns and verbs?" is a shorthand for something else.
What are the game objects a player can manipulate, and what kinds of actions can they perform with them?
Units, modifiers, and currency are examples of a certain type of mechanics.
What are resource management mechanics?
The elements in a game come together to create different dynamics is an approach to a specific type of game design.
What is systems dynamics?
In the FADT (Formal Abstract Design Tools), this is an example of both player intention and perceivable consequence.
What if the player, considering the options available, executes a plan but fails, and the player sees why it failed?
Meetings are considered productive because of this.
What produces clear action items that are recorded and shared?
This is NOT one of the most typical simple components that mechanics are made from.
What are the systems that fold actions into various, often intersecting, loops?
Players developing and sharing effective tactics over time is an example of a specific type of mechanic.
What is derived mechanics?