Game Design definitions
#1
Game Design
Definitions #2
Game franchises
Famous Games
Name the famous protagonist
100

The skeletal cycle on which mechanics, logic and economy of a game may be built on.

Core game loop

100

A visual representation of a character or object in a game, often consisting of a sequence of images.

Spritesheet

100

Players capture, train, and battle creatures in a fantastical world filled with gyms, leagues, and a never-ending quest.

Pokemon

100

This iconic game, released in 1985, features a plumber named Mario who embarks on a quest to rescue Princess Peach from the villainous Bowser.

Super Mario Bros.

100

Italian plumber

Mario

200

Formally, the people who play your games are called.

Game audience 

200

A grid-based arrangement of small images used to create the game environment in 2D games.

Tilemap

200

Follow the adventures of a speedy, blue protagonist as he dashes through vibrant landscapes, battling against robotic adversaries while collecting shiny rings to thwart the plans of a nefarious scientist.  

Sonic

200

In this groundbreaking first-person shooter, players assume the role of a silent protagonist fighting against alien creatures invading the fictional Martian moon, Phobos. Released in 1993, it revolutionized the gaming industry.

DOOM

200

Hedgehog 

Sonic 

300

Using your creativity to come up with multiple ideas (solo or with other people) and the filtering them to finalise.

Brainstorming 

300

The process of adding extra polish and flair to a game to make it more engaging, involving effects like screen shakes, particle animations, and sound enhancements.

Game Juice/ Game Feel


300

Set in a variety of chilling locales, this franchise pits players against grotesque monsters, challenging them to conserve resources and solve puzzles to survive.

Resident Evil

300

This critically acclaimed action-adventure game, released in 2013, follows the journey of Joel and Ellie as they navigate a post-apocalyptic world, facing various challenges and emotional moments.

The Last of Us

300

Little yellow hockey puck

Pacman

400

A state in which people are so involved in an activity that nothing else seems to matter; the experience is so enjoyable that people will continue to do it even at great cost, for the sheer sake of doing it.

Flow state

400

The process of carefully adjusting various aspects of a game, such as difficulty, rewards, and pacing, to create an enjoyable and immersive player experience.

Game Balancing

400

Soccer

FIFA

400

This open-world RPG, released in 2011, allows players to explore the vast continent of Tamriel. Players can join guilds, slay dragons, and embark on an epic quest to save the land from an ancient evil.

The Elder Scrolls V: Skyrim

400

In a deep voice... 'Boy'

Kratos

500

A type of game design diagram that shows objects as blocks and interactions between them as connected arrows.

Noun-verb diagram

500

A comprehensive document that outlines the vision, mechanics, goals, and other essential elements of a game, serving as a blueprint for the development team.


Game Design Document

500

This franchise puts players behind the wheel of flashy cars, engaging in high-speed races while pulling off insane stunts and maneuvers even on rainbows.

Mariokart

500

In this mind-bending puzzle game released in 2007, players manipulate the environment using a handheld portal device. The protagonist, Chell, navigates through a series of test chambers overseen by the artificial intelligence GLaDOS.

Portal

500

Archaeologist 

Lara croft 

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