Teams
Production
Documentation
Marketing
Potpourri
100
The company that creates the game.
What is the developer.
100
A working pieces of software that captures onscreen essence of what makes your game unique.
What is a prototype.
100
AKA the high concept.
What is the premise.
100
Marketing team that focuses on reaching market via paid ads on TV, radio, magazine, newspapers and websites.
What is an advertising team.
100
Tool that takes code written by the programmer and translates it into machine codes that a computer can understand.
What is a compiler.
200
Responsible for ensuring game release is on time and on budget.
What is the producer.
200
The focus of this phase is to fix bugs.
What is the beta phase.
200
AKA the pitch document.
What is the concept document.
200
Marketing strategy that involves putting event together, contests, and/or giveaways to get public excited about a product.
What is promotion.
200
The followup to the concept document.
What is a game proposal.
300
Ensures that the overall style and game content is consistent with the original vision for the project.
What is a creative director.
300
A circular development model of design, prototype, evaluate.
What is iterative development.
300
An element that will attract players?
What is a hook.
300
Team responsible for fielding questions.
What is the customer support team.
300
Production phase at which a game is playable from start to finish.
What is the alpha phase.
400
Creates drawings and sketches of the game environment, props and characters.
What is a concept artist.
400
The game has been thoroughly tested is ready to be manufactured.
What is gold.
400
Document that is used a reference guide to the game development process.
What is a game design document.
400
A way for developers to communicate their experiences to players.
What is a game diary.
400
Most important marketing tool.
What is a game's website.
500
Supervises the programming team and often in involved hands-on in the daily programming process.
What is the lead programmer.
500
The phases of the development process.
What are concept, per-production, prototype, production, alpha, beta, gold, post-production.
500
Outlines the path taken to develop the game.
What is a project plan.
500
A combination of producer and consumer.
What is a prosumer.
500
Allowing the community to modify, expand, customize your game.
What is modding.
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