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100

Angry Birds is an example of which type of game

Digital Game

100

Monopoly and Catan are examples of

Board Games

100

This is what the players do to achieve the win state (the underlying framework/mechanisms)

Core Dynamics

100

Features or components of the games that enhance experience

Game Elements

200

Visual look of the game and its parts

Aesthetics

200

Elements included to equalize playing experience and add an element of surprise

Chance

200

This element causes players to oppose each other and try to gain advantage over each other

Competition

200

Players work together to achieve the same common goal

Collaboration

200

Assets such as money or objects that help players gain advantage

Resources

300

Core Dynamics - Get to the finish before anyone else or time running out

Race to the Finish

300

The learner is comforted by this big factor that mistakes are OK and are a part of the game

Fail Safe

300

Core Dynamics - Solve a problem or puzzle

Solution

300

This feature in games reduces gap between learning and assessment time

Immediate Feedback

400

Method of teaching that puts students' interests first, acknowledging student voice as central to the learning experience.

Learner Centricity

400

Core Dynamics - Arrange game pieces in a particular order

Alignment

400

Helps build the ability to try and solve a problem again and again

Growth Mindset

500

Core Dynamics - Wander Around the Game to see things of value

Exploration

500

Core Dynamics - Acquire or take land or own the most of some property

Territory Acquisition

500

Players get completely engrossed during gameplay

Immersiveness

500

The win state or the objective of the game is also called

Game Goal

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