Angry Birds is an example of which type of game
Digital Game
Monopoly and Catan are examples of
Board Games
This is what the players do to achieve the win state (the underlying framework/mechanisms)
Core Dynamics
Features or components of the games that enhance experience
Game Elements
Visual look of the game and its parts
Aesthetics
Elements included to equalize playing experience and add an element of surprise
Chance
This element causes players to oppose each other and try to gain advantage over each other
Competition
Players work together to achieve the same common goal
Collaboration
Assets such as money or objects that help players gain advantage
Resources
Core Dynamics - Get to the finish before anyone else or time running out
Race to the Finish
The learner is comforted by this big factor that mistakes are OK and are a part of the game
Fail Safe
Core Dynamics - Solve a problem or puzzle
Solution
This feature in games reduces gap between learning and assessment time
Immediate Feedback
Method of teaching that puts students' interests first, acknowledging student voice as central to the learning experience.
Learner Centricity
Core Dynamics - Arrange game pieces in a particular order
Alignment
Helps build the ability to try and solve a problem again and again
Growth Mindset
Core Dynamics - Wander Around the Game to see things of value
Exploration
Core Dynamics - Acquire or take land or own the most of some property
Territory Acquisition
Players get completely engrossed during gameplay
Immersiveness
The win state or the objective of the game is also called
Game Goal