GENERAL
PRINCIPLES
GAMEFUL CHANGES
SCHOOL AS A GAME
100

Barry Fishman

Who is the Gameful Wizard?

100

You should provide the learning with choices.  Sometimes curated choices, but all of them will lead to the final objective.

Support Autonomy

100

Provide different pathways through your course

Increase Choice

100
The homework for today is to write the biography of George Washington.  Peter goes to Wikipedia, copy the text, give it some format and submit it. 
Engage in intellectual challenges.
200

It is a learning management system to facilitate Gameful Learning

Gradecraft

200

The students should know why are they doing what they do.

Clear Learning Goals

200

Use collaboration and competition to get students working together

Create Sense of Mission

200

Mary got a 2/20 on her chemistry quiz.  She thinks that chemistry is not for her. 

Be resilient on the face of failure.

300

Videogames and Learning

In which course Barry Fishman started using Gradecraft?

300

The students should enact the actions and processes of different individuals in order to learn why they do what they do.

Encourage Identity Play

300

Everybody starts with nothing and they can achieve any level they want

Change the Grading Frame

300

Robert receives an assignment about the fundamental reasons that lead to the Civil War.  Because it was not specified, he thinks about talking about the reasons for the "Avengers Civil War", a topic that he likes.  However, he also thinks that he will receive a 0 for that work.  He ends up creating a boring assignment about the American Civil War.

Take risks and try new things.

400

Here they are 10, in another place they were 13

The principles of gameful learning

400

It should be part of the process not only at the end.

Embedded Assessment

400

No curves!

Change the Grading Frame

400

Mary, Robert and Samantha have to discuss about the Carbon Cycle.  They could not care less about that topic.  They end up faking the discussion just to get the grade.

Be deeply engaged with the subject matter.

500

The grade predictor

What is the most important feature of Gradecraft?
500

Learning should be social even for individual tasks.

Encourage Sense of Belonging.

500

Encourage rough draft and provide frequent feedback

Encourage Risk-Taking

500

Samantha is a good student.  She completes all the assignments and has good grades.  However, she does not understand why is she doing it apart from being a good student and maybe in the future get a good job.

Giving purpose to learning.

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