Games with a collaborative factor proved to be the most effective in student learning outcomes.
False, it’s a competitive factor.
A progression bar can be used to?
Visualize progress
Name an example of gamification?
Nike, Duolingo, Starbucks Loyalty. others
What is the average cost of producing an app?
37,000 to 170,000
The aim of gamification is to transform the event or platform into a game, True or False?
False
Gamification has proved to be effective only to those under the age of 18.
False, gamification has proved to be effective for all age groups.
What are leaderboards used for?
Ranking participants
Which company replaced annual reviews with a mobile, gamified solution with over 90% of employees participating voluntarily?
Spotify and Living Social
What is the main way of tracking feedback in gamification?
Progress apps
What is gamification?
Process of applying typical game components to other activities such as jobs.
Online gamification decreased in popularity post-pandemic?
False, online gamification had drastically increased in popularity and proved to be an effective way to educate students remotely.
True or False, Games should be made easy and not challenging.
False, games should challenge the player.
What was Starbucks most effective gamification experience?
Loyalty Program (Rewards App)
What types of rewards are the most common in gamification?
Employee benefits, achievement badges
What is game component that can be applied to non-game activities in order to keep people motivated and participating?
Point systems, rewards, competition, and problem solving.
All students now have the technology required to participate in gamified activities.
False, A major setback is some students may not have the technology required.
Game-based strategies can?
Improve learning and information retention
Which service did nike utilise to introduce gamification to it's users.
Nike Fuel
How does gamification differ from game-based learning?
Game-based learning targets a specific skill to master. Gamification uses game mechanics to track performance.
Gamification helps _______ users.
Engage
Another setback of online gamification is the limited ability to increase challenging problems in the game’s design.
False, games are an easy and effective method to incorporate increasingly challenging problems that build on previous concept.
What is the challenge for gamification?
Building a standard design for different uses.
How do you create a game that people want to play?
Create the game for different types of players.
What is the average wait time for feedback when applying gamification?
No wait time, its instant feedback.
For a gamificaiton to be considered effective, the game must introduce _________ & _________ for its users.
Goals and Objectives