Vocabulary
Game Mechanics
Designing a Gamified Lesson
Classroom XP
Examples in a Classroom
100

A small, symbolic award earned for completing a task or reaching a goal.

What is a Badge?

100

Giving students stars for completing homework is and example of what?

What is positive reinforcement?

100

What should come first when designing a gamified lesson?

What is the learning goal or objective?

100

A teacher assigns “missions” for homework. What is this an example of?

What is gamified instruction?

100

What platform used badges and quests to gamify language learning?

What is Duolingo?

200

A system where students accumulate experience to track progress.

What is an XP system?

200

Letting students “level up” to unlock new privileges mimics what gaming element?

What is progression or leveling?

200

What makes a reward system meaningful?

What is alignment with effort or achievement?

200

What’s one tech tool used to gamify classroom behavior?

What is classdojo or Classcraft?

200

A teacher creates a “classroom economy” where students earn “money” for work. What is this an example of?

What is gamified classroom system?

300

A list of top performers based on points or scores.

What is a leaderboard?

300

A system where students choose paths or assignments mimics what game style?

What is open world or branching quests?

300

What’s one way to make gamified learning more inclusive?

What is offering multiple paths to success?

300

What is one reason to let students design their own avatars?

What is increased ownership or engagement?

300

What is one simple way to gamify a traditional quiz?

What is adding points, levels, or time based rewards?

400

The psychology of why people enjoy games and keep playing.

What is game motivation theory?

400

What mechanic encourages retrying after failure?

What is instant feedback or low stakes failure?

400

What can help avoid students becoming too focused on extrinsic rewards?

What is balancing with intrinsic motivation?

400

How could teachers use “boss battles” in the classroom?

What is to review material or assess skills in a fun way?

400

How might a teacher use a leader board fairly in class?

What is using anonymous names or focusing on effort rather than performance?

500

Designing a game with a clear objective and feedback loop.

What is game based design?

500

Creating different ”roles” for group work reflects which game design idea?

What is role playing or class based mechanics?

500

What should a teacher track to adjust a gamified system over time?

What is student engagement and performance data?

500

A teacher lets students earn power up to skip a quiz or get hints. What’s this called?

What is reward-based motivation or game modified incentives?

500

What is class craft and how is it used?

What is a classroom management platform that gamifies behavior and collaboration?

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