What is gamification?
The use of game like elements (points, badges, rewards, challenges) in non-game settings to motivate participants and engagement.
One key benefit of gamification in classrooms is increased
What is engagement (or motivation)
This popular quiz app is one of the best-known classroom gamification tools
What is Kahoot!
True or False: Can gamification be used to help teachers in the classroom
True
A potential downside of gamification is over-reliance on what type of motivation
What is extrinsic motivation
Adding badges for completing assignments is an example of what
What is achievement recognition
This is a point-based system often used to track progress.
What are leaderboards or points
True or False: Gamification can help students build resilience by reframing mistakes as learning opportunities
True
True or False: Gamification can only be used in younger grades
False
What is the difference between gamification and game-based learning
Gamification uses elements of games in non-game tasks: game-based learning uses actual games for leaning
Students might stop caring about the learning if they only chase ____?
What are points/rewards
When students 'level up' instead of receiving grades, this system is used
What is experience points (XP)
What is extrinsic motivation
What's one way to balance intrinsic and extrinsic motivation in gamification?
Connect rewards to meaningful goals, focus on mastery not just points etc...
Give one way a teacher could gamify reading assignments
Leaderboards for reading assignments, XP for chapters read, badges for books read etc...