Gamification Basics
Learning Benefits
Classroom Tools
Language Skills
Teacher’s Role
100

What does “gamification” mean in education?

Using game elements in non-game contexts to motivate learning.

100

What emotion does gamification try to create in learning?

Enjoyment / motivation / excitement.

100

Name one online tool for gamified learning.

Kahoot, Quizizz, Blooket, etc.

100

Which language skill can be practiced through word games?

Vocabulary 

100

What should teachers do before using a new game in class?

Test it first to make sure it works and fits the lesson.

200

Gamification means only playing games in class.

False. 

200

How can gamification improve memory?

By connecting learning to positive emotions and repetition.

200

What kind of technology is needed for Kahoot?

Internet and a device (phone, tablet, or computer).  

200

What game type helps with listening practice?

“Guess the Sound” or audio-based quizzes.

200

Why should teachers explain the rules clearly?

So students understand how to play and what is expected.

300

Name one game element commonly used in gamification.

Points, badges, leaderboards, levels, etc.

300

Which skill does gamification especially help—motivation or anxiety reduction?

Both.

300

Which tool can be used to create flashcard games?

Quizlet.

300

How can role-playing games support speaking?

Students use English in simulated real-life situations.

300

What can teachers do to keep all students engaged during a game?

Use group work, rotate turns, or assign roles.

400

What is the main goal of gamification in the EFL classroom?

To increase engagement and motivation in learning English.

400

What kind of feedback do games usually give that helps learning?

Immediate feedback.

400

Which platform lets teachers make a Jeopardy-style quiz?

400

Which skill does a reading treasure hunt develop?

Reading comprehension.

400

How can teachers make gamified lessons educational, not just fun?

Align games with learning objectives or language targets.

500

Who plays an active role in gamified learning—the teacher or the student?

The student.

500

How can gamification support shy students in EFL classes?

It encourages participation through fun, low-stress activities.

500

What can teachers do to gamify offline classes?

Use point systems, badges, competitions, or group challenges.

500

Writing challenges with badges can motivate improvement in what skill?

Writing.

500

What should teachers do after a gamified activity?

Reflect or discuss what students learned and give feedback.

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