What does “gamification” mean in education?
Using game elements in non-game contexts to motivate learning.
What emotion does gamification try to create in learning?
Enjoyment / motivation / excitement.
Name one online tool for gamified learning.
Kahoot, Quizizz, Blooket, etc.
Which language skill can be practiced through word games?
Vocabulary
What should teachers do before using a new game in class?
Test it first to make sure it works and fits the lesson.
Gamification means only playing games in class.
False.
How can gamification improve memory?
By connecting learning to positive emotions and repetition.
What kind of technology is needed for Kahoot?
Internet and a device (phone, tablet, or computer).
What game type helps with listening practice?
“Guess the Sound” or audio-based quizzes.
Why should teachers explain the rules clearly?
So students understand how to play and what is expected.
Name one game element commonly used in gamification.
Points, badges, leaderboards, levels, etc.
Which skill does gamification especially help—motivation or anxiety reduction?
Both.
Which tool can be used to create flashcard games?
Quizlet.
How can role-playing games support speaking?
Students use English in simulated real-life situations.
What can teachers do to keep all students engaged during a game?
Use group work, rotate turns, or assign roles.
What is the main goal of gamification in the EFL classroom?
To increase engagement and motivation in learning English.
What kind of feedback do games usually give that helps learning?
Immediate feedback.
Which skill does a reading treasure hunt develop?
Reading comprehension.
How can teachers make gamified lessons educational, not just fun?
Align games with learning objectives or language targets.
Who plays an active role in gamified learning—the teacher or the student?
The student.
How can gamification support shy students in EFL classes?
It encourages participation through fun, low-stress activities.
What can teachers do to gamify offline classes?
Use point systems, badges, competitions, or group challenges.
Writing challenges with badges can motivate improvement in what skill?
Writing.
What should teachers do after a gamified activity?
Reflect or discuss what students learned and give feedback.