Gamification
Pros/Cons
100

What is gamification

The use of game elements and game design techniques in non-game contexts

100

Is feedback immediate or delayed

Immediate 

200

One (or more) components of gamification

Points, badges, progress bar, countdown 

200

If gamification is used very often, it can lead to

Defeating the purpose of the activity

300

Most preferred gamification techniques

Progressing to different levels

300

Gamification done poorly may result in

Learning outcomes being overlooked, disengagement, confusion

400

Least preferred gamification technique

Virtual currency

400

What can gamification assist with

Transfer of learning to real-world context and problems

500

Participants in gamified eLearning experiences score

  • 14% higher in skill-based- knowledge assessment 

  • 11% higher terms of factual- knowledge 

500

Gamification meets the learning needs of all individuals

True/False

False

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