Game Elements
types of gamification
motivations
study/learning/assessment
patterns
100

What is an example of a game element

Points

100

Which type of gamification turns learning into an interactive and rewarding experience? 

Shape

100
What type of motivation is down purely for self fulfillment? 

Intrinsic

100

what is the practice of working intensively to absorbs large volumes of information in short amount of time? 

Cramming

100

In every discipline, patterns are crucial for? 

Estimating the right course of action

200

What is an example of a game element? 

Competition

200

Which type of medication uses motivation and mastery to increase learning engagement? 

Strategic

200

What type of motivation occurs through pursuasion? 

Peripheral

200

What type of assessment evaluates c students learning by comparing it against standard benchmarks? 

Summative

200

In every discipline, patterns are crucial for?

Determining diagnostic steps 

300

What is an example of a game element?


Avatars

300

Which type of gamification involved tailoring game elements to meet learning goals? 

Configurable

300

What type of motivation is driven by external factors? 

Extrinsic

300

What type of assessment helps students to learn and practice?

Formative 

300

In every discipline, patterns are crucial for?

Predicting the future

400

What is an example of game element? 

Leaderboard

400

Which type of gamification applies game elements to the lesson rather than changing the lesson content? 

Structural

400

What theory involves the following elements: 

- people are motivated by autonomy 

- people are motivated by feeling competent

- people want to feel relatedness

Self determination theory

400

What is a powerful evidence based learning strategy that boost long term memory by focusing on bringing information out of a students head rather than cramming it in? 

Retrieval practice 

400

Progression tracking is an example of patterns? True or false? 

True 

500

What is NOT an example of a game element

Comment Wall

500

What is content gamification? 

Applies game design elements to non game content- boosts engagement, knowledge retention and motivation

500

Gamification and motivations enhance what? 

Psychological wellness

500

What is an instruction model that is flexible, accessible and allows to students to work over spaced out periods of time?

Distributive learning 

500

Social competition is an example of patterns? True or false? 

True 

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