Basics of Gamification
Benefits
Engagement & Motivation
Classroom Use
Technology & Learning
100

What is gamification?

Using game elements in learning

100

Gamification makes learning more what?

Fun

100

What keeps students interested in gamified learning?

Rewards or competition

100

Name one gamification tool

Quiz, badges, or leaderboard

100

Technology makes gamification more what?

Accessible

200

What is the main goal of gamification?

Increase engagement and motivation

200

What does gamification increase?

Engagement

200

Students are more likely to do what when learning is fun?

Participate

200

Teachers use games to check what?

Student understanding

200

Name a digital learning platform

ChatGPT or Kahoot

300

Name one element used in gamification

Points, badges, or leaderboards

300

What chemical in the brain makes learning feel rewarding?

Dopamine

300

Leaderboards show what?

Rankings or scores

300

Gamification can be used for what type of assessment?

Formative

300

Gamification works well with what devices?

Phones, tablets, computers

400

Gamification is used for fun only (True/False)

False

400

Gamification helps students remember information better (True/False)

True

400

Gamification helps students feel what about learning?

Excited or motivated

400

What is a timed quiz?

A test with a time limit

400

Digital tools allow teachers to do what?

Customize learning

500

Gamification can be used in what type of learning?

Both school and online learning

500

What does competition encourage students to do?

Improve and participate more

500

What happens when students want to win?

They try harder

500

Games help teachers track what?

Progress

500

What type of environments improve learning with tech?

Virtual or interactive environments

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