Gamification Definitions
Gamification True or False
Gamification: Problem-Solving
Gamification: Learning Domains for Education
100

The definition of gamification

What is a game/creative teaching strategy that appeals to learners

100

Games with a collaborative factor proved to be the most effective in achieving student learning outcomes

False, it is the competitive factor

100

What is a hidden advantage of gamification

What is: trick learning

100

To be effective gamification must introduce ________&________to the user.

What is "goals" and "objectives"

200

How does gamification work

What is by increasing learner engagement through motivation to play and win the game

200

Gamification is expensive

False, there are many free or very low-cost options that are available and can be customized to suit learning needs

200

The reason gamification is preferred for professions such as firefighters 

What is a safe learning environment

200

Which nursing professional development standard of practice does gamification foster

What is standard 5 (Health Teaching and Health Promotion through facilitation of positive learning and practice environments)
300

Name two defining characteristics of gamification

What are challenges, rules, interactivity, feedback, points, leaderboards, and timing

300

Gamification must be facilitated to work

False, gamification can be customized to suit the needs of the learner and the facilitator

300

State one method of gamification used in today's presentation

What is Kahoot, Jeopardy or Doodly

300

Describe one of the five most common features that make gamification successful

Rule-based-(allowing players to understand the environment)

Responsive-(allowing the learner to experience control)

Challenging-(keeping the learner engaged)

Cumulative-(reflects players previous actions and progress)

Rewarding-(Fun, prizes, winning)

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