Videogame´s parts
Technicisms
Player´s interaction
Activities
Extra
100

A player´s interaction with the videogame, defined by rules, challenges and plot

Graphics

100

A measure of the rendering speed of a video game's graphics

Frame rate

100

The player's representation in the game world

Avatar

100

To be involved, related or integrated to something

Engaged

100

Breaking in to computer´s system or network

Hacking

200

An area in a level from which the player will start the level from next time they die, rather than having to start the level over.

Checkpoint

200

Imitation of a process, system or concept

Simulation

200

A player´s interaction with the videogame, defined by rules, challenges and plot

Gameplay

200

The act of supporting an event, activity, person, or organization financially or through the provision of products or services.

Sponsor

200

Pejorative used in people who often make mistakes by inexperience

Noob

300

A game segment that exists solely to provide detail and exposition to the story.

Cutscene

300

A software program that is designed to replicate the software and hardware of a video game console on more-modern computers and other devices.

Emulator

300

An effect placed on a video game character that beneficially increases one or more of their statistics or characteristics for a temporary period.

Buff

300

Teaching, or developing in oneself or others, any skills and knowledge that relate to specific useful competencies.

Training

300

An input device consisting of a stick that pivots on a base and reports its angle or direction to the device.

Joystick

400

Graphic elements that communicate information to the player and aid interaction with the game, such as health bars, ammo meters and maps

Interface

400

A delay between an input or action and its corresponding result.

Lag

400

Playing games of chance for real money or in-game currency

Gambling

400

Helping, encourage or aiding someone

Support

400

Effective combination of skills, abilities and advantages to obtain benefits

Strategy

500

Algorithms used to generate responsive, adaptive or certain game behavior, primarily in non-player characters.

Artificial Intelligence

500

System latency between the client and a server netwroks

Ping

500

The reappearance of an entity, such as a character or object, after its death or destruction.

Respawn

500

Strive to gain or win something by defeating or establishing superiority over others who are trying to do the same.

Compete

500

Handling high-level decisions in a preprogramed combination of codes

Macro

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