Monkey Play
Discord friendships
Teamwork
Game Over?
Balance
100

Humans, chimpanzees, and gorillas all belong to this group of highly social mammals.

What are primates?

100

This personality trait means feeling nervous around new people. 

What is shyness?

100

Calling out enemy positions over voice chat is practicing this basic social skill.

What is communication?

100

When gaming stops being a hobby and starts hurting your life, the WHO calls it gaming ____. 

What is disorder?

100

The research's key word for healthy gaming: everything in ____.

What is moderation?
200

Our ancestors survived by working together instead of competing, a skill called this.

What is cooperation?

200

Hiding behind an avatar instead of showing your face gives players ____, which makes talking less scary.

What is anonymity?
200
You can't win if you can't rely on teammates, and ____ grows when they have your back.

What is trust?

200

Feeling lonely and cut off from family and friends is called ____ starting with "A."

What is alienation?

200
Like a vitamin, online gaming should be a ___ to real-life friendships, not a replacement.
What is supplement?
300

Psychologists say humans have a fundamental "need to _____," which pushes us to seek close relationships.

What is belong?

300

Playing together gives people a shared ___ to focus on, so conversation flows more naturally.

What is activity? (goal)

300

Deciding who plays which role or how to split the loot uses this give-and-take skill.

What is negotiation?

300

Leaning too heavily on online friends can lead to psychological _____ on those relationships.

What is dependency?

300

Researchers describe online gaming as a sword with two sides, or a double-___ sword.

What is edged?

400

When a brain built for tribal life meets modern technology, scientists call it an evolutionary ___.

What is mismatch?

400

Home is your first place and work or school is your second, so a game lobby can become your ____ place.

What is third?

400

A study found gaming's social benefits weren't just for teens but extended across all ____.

What are age groups?

400

The support and resources you gain from online friends are a kind of social "wealth" called online social ____.

What is capital?

400

The best prevention is strengthening relationships here, the opposite of online. 

What is offline?

500

Wearing your clan's tag or team colors gives a sense of ____.

What is group identity?

500

Shy players in the study brought more of these from real life into their online games.

What are offline friends?

500

After gaming together, players reported feeling more ____ in real-life group settings.

What is confidence?

500

Since time is limited, hours spent in-game can push out time with offline friends, which is called the ___ hypothesis.

What is displacement?

500

Playing a lot doesnt automatically mean you have a gaming disorder, because the disorder isnt just ____ gaming.

What is excessive?

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