Guns
Video Games
Child Awareness
Social Media
100

freebie

 😛

100

Research shows violent video games can increase aggressive thoughts for a short time. About how long do these effects usually last?

A. 14-19 minutes

B. 9-14 minutes

C. 4-9 minutes

D. 1-4 minutes

C. 4-9 minutes

100

What’s one way parents can help children make smart choices about media consumption?

Setting limits, discussing content, and modeling responsible behavior

100

freebie 

 😛

200

Why does access to guns make accidents or violence more likely?

Because firearms allow people to make impulsive or aggressive actions, which can be lethal.

200

About what percent of U.S. teens say they play video games?

A. 85%

B. 65%

C. 45%

D. 25%

A. 85%

200

On average, how many hours a week do American kids spend playing video games?

A. 10-14 hrs

B. 14-19 hrs

C. 19-24 hours

A. 10-14 hrs

200

Why is it important to separate violent content in media from real-world violence when talking to kids?

To prevent fear, misunderstanding, or unsafe imitation

300

Most accidental shootings by children involve guns from their own home or a relative’s home.

True or False

True

300

Studies show that countries with high video game sales, like Japan or South Korea, have what kind of violent crime rates compared to the U.S.?

Lower Crime Rates

Because of gun laws, culture, and Youth programs (stricter dicipline etc.)

300

About what age do most kids play their first video game?

Hint" it's younger than 6 but older than 1😋



2-3 years!
300

In online videos and memes, guns are often shown as fun or glamorous. Why is this potentially harmful for young people?

It may normalize unsafe use or desensitize them to real-world consequences

400

About how many U.S. children under 18 live in homes with a gun?

Hint: 

1. there's 342.8-347.7 mil Americans

2. it's between 30-40 mil

3. idk what to put here but take a guess 😛 

30 milion 😲 

4.6 million of these children live in a household where at least one gun is stored loaded and unlocked

400

What percentage of school shooters had shown a major interest in violent video games, according to the U.S. Secret Service?

A. 47%

B. 23%

C. 12%

C. 12%

400

How many U.S. households with children own a video game console? 

A.63%

B.73%

C.53%

C.53%

400

What’s the biggest factor that determines whether social media influences violent behavior?

Family guidance, peer influence, and real-world experiences, environment etc.

500
In 2024, what percent of teen deaths in the U.S. were due to firearms? 

A.6%

B.18%

C.26%

D.39%

B.18%

500

Name one positive skill kids can develop from playing video games.

Problem-solving, teamwork, strategy, or hand-eye coordination

500

What percent of parents worry their child is exposed to too much violence in media?

A.42%

B.62%

C.82%

A.42%

500

Which social media has the highest # of users.

1. Facebook, Youtube, Insta, Tiktok, Snap, Twitter

2. Facebook, Insta, Youtube, Tiktok, Twitter, Snap

3. Facebook, Insta, Tiktok, Youtube, Snap, Twitter

4. Facebook, Insta, Tiktok, Youtube, Twitter, Snap

1. Facebook, Youtube, Insta, Tiktok, Snap, Twitter

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