Gamification Basics
Learning theories
tools and technology
Design Principles
Classroom Application
100

Using game elements in non-game settings to increase engagement

What is gamification? 

100

Learning theory focused on rewards and reinforcement

What is What is behaviorism?

100

A platform used to create Jeopardy-style games

What is JeopardyLabs?

100

Good games always start with these

What are objectives?

100

Games can be used for this type of assessment during learning

What is formative assessment?

200

Points, badges, and leaderboards are examples ofwhat?

What is mechanics? 

200

Theory emphasizing learning through experience and interaction

What is constructivism?

200

A popular quiz game platform used in classrooms

What is Kahoot?

200

Clear scoring systems should be this

What is transparent?

200

Using games before a lesson helps determine this

What is prior knowledge?

300

The main goal of gamification in education

What is increasing student motivation and engagement?

300

Gamification often increases this type of motivation

What is intrinsic motivation?


300

These allow students to learn anywhere with gamified apps

What are mobile devices?


300

Gamification should encourage this type of behavior

 What is positive learning behavior?


300

Games used before tests help with this

What is review?

400

This should come before adding game elements

What is learning objectives? 

400

This theory includes social interaction and collaboration

What is social learning theory?

400

Immersive environments where students interact digitally

What are virtual environments?

400

Too many game elements can cause this

What is cognitive overload?

400

Gamification can support personalized learning through this

What is adaptive learning?

500

Gamification should not be tied only to this

What is game activity instead of learning activity?

500

Learning happens best when students are actively doing this

What is engaging or participating?

500

Technology that overlays digital content on the real world

What is augmented reality?

500

Feedback in games should be this

What is immediate?

500

One risk of gamification if poorly designed

What is focusing on rewards over learning?

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