Using game elements in non-game settings to increase engagement
What is gamification?
Learning theory focused on rewards and reinforcement
What is What is behaviorism?
A platform used to create Jeopardy-style games
What is JeopardyLabs?
Good games always start with these
What are objectives?
Games can be used for this type of assessment during learning
What is formative assessment?
Points, badges, and leaderboards are examples ofwhat?
What is mechanics?
Theory emphasizing learning through experience and interaction
What is constructivism?
A popular quiz game platform used in classrooms
What is Kahoot?
Clear scoring systems should be this
What is transparent?
Using games before a lesson helps determine this
What is prior knowledge?
The main goal of gamification in education
What is increasing student motivation and engagement?
Gamification often increases this type of motivation
What is intrinsic motivation?
These allow students to learn anywhere with gamified apps
What are mobile devices?
Gamification should encourage this type of behavior
What is positive learning behavior?
Games used before tests help with this
What is review?
This should come before adding game elements
What is learning objectives?
This theory includes social interaction and collaboration
What is social learning theory?
Immersive environments where students interact digitally
What are virtual environments?
Too many game elements can cause this
What is cognitive overload?
Gamification can support personalized learning through this
What is adaptive learning?
Gamification should not be tied only to this
What is game activity instead of learning activity?
Learning happens best when students are actively doing this
What is engaging or participating?
Technology that overlays digital content on the real world
What is augmented reality?
Feedback in games should be this
What is immediate?
One risk of gamification if poorly designed
What is focusing on rewards over learning?