Chapter 12
Chapter 13
Themes
100

She gives the underground railroad game structure and explains the rules during a lunch break

Who is Margaret

100

The children continue playing the game for this length of time

What is six weeks

100

This theme is explored through the underground railroad game where the children act out escaping and being captured 

What is freedom

200

The game takes shape during this time of day at school

What is lunchtime

200

She is struggling with homesickness and personal problems but finds the game helps her

Who is Zulma

200

This theme is shown when Margaret creates organizes and assigns roles in the game

What is leadership and power

300

The children struggle to choose these especially who will play dogs and slave-owners

What are roles

300

In the game all participants call Margaret by this name

What is Harriet

300

This theme is demonstrated when the children use the game to escape reality and their personal struggles 

What is imagination as escape

400

The children solve their disagreement about roles by doing this

What is drawing lots from a hat

400

He is the only family member who refuses to call Margaret by her new name

Who is her father

400

Margaret makes decisions without consulting others in the game

What is authority vs. voices

500

She does not seem happy about how the game is going

Who is Ti-Cush

500

Ti-Cush becomes upset because Margaret introduces this idea without discussing it first

What is the idea of a free paper

500

The game starts to get serious and affect real emotions

What is reality vs. play

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