General HCI
DESIGN PRINCIPLES CATEGORY
CONCEPTUAL MODELS CATEGORY
COGNITIVE MODELS CATEGORY
MIXED CATEGORY
10

State one error message you encounter on a website?

Any will do as long as it is an error message

10

It explains What to provide and What not to provide in an interface design?

Design Principles

10

Give the name and year of the person who coined Direct Manipulation out of his fascination with computer games.

Schneiderman 1983

10

Knowledge is often referred to as?

Mental Models

10

Can you give at least 1 Core Cognitive aspect?

Any of the following:

1. Attention

2. Perception and recognition

3. Memory

4. Reading, speaking and, listening, Problem-solving, planning, reasoning and decision-making, learning

20

Give at least one Usability Goal

1. Effective to use

2. Efficient to use

3. Safe to use

4. Have good utility

5. Easy to learn

6. Easy to remember how to use

20

The best example of this design principle is when you toggle your mouse to a label, the label changes its color or is highlighted.

Feedback

20

A cellphone is designed using what conceptual model? (s)

Giving Instructions, Conversing, Exploring, and Browsing

20

What are the two processes of Memory?

Recall-directed and Recognition-based scanning

20

It refers to the method of communication

Channel

30

What are the two types of goals HCI & ID are aiming for future designers/developers?

Usability Goals & User Experience Goals

30

Placing related elements in your user interface is the best example of what design principle?

Mapping

30

If you are to give a piece of advice to a younger developer, which Conceptual Model will you suggest using?

Depending on the answer of the student

30

A Core cognitive aspect that leads to the rise of the GUI over command-based interfaces

Memory

30

Without this, a user might not be able to know the next step to perform when they encountered an error message.

Self Help Option/ Help Option

40

Give at least one reason/ cause why users became frustrated?

Any of the following:

- When an application doesn’t work properly or crashes

– When a system doesn’t do what the user wants it to do

– When a user’s expectations are not met

– When a system does not provide sufficient information to enable the user to know what to do

– When error messages pop up that are vague, obtuse or condemning

– When the appearance of an interface is garish, noisy, gimmicky or patronizing

40

What are the 6 Design Principles?

Visibility, Constraints, Mapping, Affordances to give a clue, Consistency, Feed Back

40

TRUE or FALSE, implementing a hybrid conceptual model in software or products is the current trend in system development.

TRUE

40

Using your Mental Model, explain the process of how to share a file using any wireless connectivity.

Validate the answer of the player        

40

Is an umbrella term that encompasses various forms of human communication through networked computers, which can be synchronous or asynchronous and involve one-to-one, one-to-many, or many-to-many exchanges of text, audio, and/or video messages

Computer-Mediated Communication

50

The years HCI interfaces were introduced and the year interface became pervasive.

50s to 00s

50

Can you explain each of the 6 Design principles and what they mean?

Validate the answer of the student

50

Explain why you think we need to conceptualize the model or approach to use for the system or software that we need to develop. What is the purpose of conceptualizing before designing?

Validate the answer of our students

50

Using your Mental Model, explain in detail how to pair a wireless earphone to a phone via Bluetooth.

Verify the process

50

In terms of Virtual Character believability, __________ is very important.

Appearance

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