Any will do as long as it is an error message
It explains What to provide and What not to provide in an interface design?
Design Principles
Schneiderman 1983
Any of the following:
1. Attention
2. Perception and recognition
3. Memory
4. Reading, speaking and, listening , Problem-solving, planning, reasoning and decision-making, learning
Give at least one Usability Goals
1. Effective to use
2. Efficient to use
3. Safe to use
4. Have good utility
5. Easy to learn
6. Easy to remember how to use
Feedback
A CellPhone is designed using what conceptual model? (s)
Giving Instructions, Conversing, Exploring and Browsing
What are the two processes of Memory?
Recall-directed and Recognition-based scanning
It refers to the method of communication
Channel
Usability Goals & User Exeperience Goals
Placing related elements in your user interface is the best example of what design principle?
Mapping
If you are to give an advise to a younger developer, which Conceptual Model will you suggest to use?
Depends on the answer of the student
A Core cognitive aspect that leads to the rise of the GUI over command-based interfaces
Memory
Without this, a user might not be able to know the next step to perform when they encountered an error message?
Self Help Option/ Help Option
Give at least one reason/ cause why users became frustrated?
- When an application doesn’t work properly or crashes
– When a system doesn’t do what the user wants it to do
– When a user’s expectations are not met
– When a system does not provide sufficient information to enable the user to know what to do
– When error messages pop up that are vague, obtuse or condemning
– When the appearance of an interface is garish, noisy, gimmicky or patronizing
What are the 6 Design Principles?
Visibility, Constraints, Mapping, Affordances to give a clue, Consistency, Feed Back
TRUE or FALSE, Implementing a hybrid conceptual model in software or product is the current trend on system development.
TRUE
Using your Mental Model, explain the process of how to share a file using any wireless connectivity?
Validate the answer of the player
Is an umbrella term that encompasses various forms of human communication through networked computers, which can be synchronous or asynchronous and involve one-to-one, one-to-many, or many-to-many exchanges of text, audio, and/or video messages
Computer Mediated Communication
The years HCI interfaces were introduced and the year interface became pervasive.
50s to 00s
Can you explain the 6 Design principles and what they mean?
Validate the answer of the student
Explain why do you think we need to conceptualize the model or approach to use for the system or software that we need to develop? What is the purpose of conceptualizing before designing?
Validate the answer of our students
In terms of Virtual Character believability, __________ is very important.
Appearance