mHealth Sensing Objectives
Gamification
Digital Health Technologies
Community Design Approaches
HCI Trivia
100

Location data is collected from this mobile phone feature

What is GPS tracking?

100

Definition of gamification.

What is applying game mechanics in non-game contexts?

100

Common technologies used to keep in contact with distant family & friends. 

What are video calls, phone calls and social media?

100

Term used to identify ways to build mutually beneficial relationships between users and designers.

What is Community-Collaborative Approaches (CCA)?

100

The UCSC HCI Professor featured in this week's reading. 

Who is Christina Chung?

200

Key challenge for apps that monitor well-being.

Providing intuitive, interpretable feedback

200

Most common gamification elements

What are rewards, leaderboards, and avatars? 

200

Term for mutual exchange that facilitates social bonds. 

What is Reciprocal Sharing? (alternative answer: What is to Promote Social Connection?)

200

Approach focused on living / working conditions, social networks, and communities.

What are meso-level interventions?

200

Our first year Community Manager. 

Who is Bridget Ho? ;) 

300

Paradigm focused on personalizing medical care

What is "Personal Sensing"?

300

The main purpose of gamification

What is "to increase learner/user engagement"?

300

Most common wearable mobile sensing device.

What is smartwatches (Apple Watch, FitBit, Google Pixel Watch)?

300

Design framework that is used in cyclical collaborative design/ participatory research. 

What is iterative design? 

300

Event later tonight (10/26)

What is the Mentorship Kickoff?

400

General approach that encompasses shared assumptions, concepts, values, and practices.

What is a paradigm?

400

Most effective outcome of gamification. 

What is behavioral change? 

400

Major benefits of digital health tech.

What are affordability, accessibility (easy to track own data), personalization of wellness (set your own goals)?

400

Way of empowering communities with UX research (pre/post/during). 

What is prioritizing the needs of participants / community members?

400

The Printer Room Number.

What is room 3232?

500

Three most common trackable mHealth metrics.

What are nutrition tracking, sleep pattern, and step count? (2/3 is fine :) ) 

500

Popular language learning app that uses gamification.

What is Duolingo? 

500

Major issue with digital health tech?

What is Regulation? (Laws/ implementation for health care apps like BetterHelp) 

500

Theory that states how the user's role may change depending on context. 

What is Social Interactionist Theory?

500

Seung Wan's (our T.A.) office hours.

When is Fridays 1PM - 2PM.


BONUS: what is via zoom by appointment? :P 

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