You really would have to be a fool to be tricked by a plant.
Fool Eater
Excellent for the Wanderers, useless for a pro, this charm is often one of the first charms gotten in a playthrough.
Wayward Compass
This group was made up of Ogrim, Hegemol, Dryya, Isma, and Ze'mer.
The Five Great Knights
No cost too great.
The Pale King.
Alluring Goddess of Motherhood
Flukemarm
Some rare creatures are so weak, so helpless, so inept and so irritating that hunting them gives no pleasure.
Zote the Mighty
Acquired in an odd chamber in howling cliffs, this charm prevents you from regaining masks with Focus.
Joni's Blessing
This deadly sisterhood were one of the few groups to reject the Pale King's rule.
The Mantis Lords/The Mantis Tribe
Dear child, you've done so well. Let your fire burn even brighter!
Troupe Master Grimm
God Protector of a Fading Land
Hornet Protector
These cruel foes will ambush you and relentlessly attack with their searing venom. How strange that their descendants are so weak. If I have children, I hope they will be stronger than me...
Primal Aspid
Useful both for AoE and conversation, this charm is found in Fungal Wastes.
Spore Shroom
This necessary item was once a relic of the Moth tribe.
The Dream Nail.
Ho ho! As odd as much of Hallownest can be, there's a whole new level of strangeness about these caves... Did you see that dark gate below? It's quite unsettling to be near. I did my best to avoid it... Fortunate for me, I found another route in, though I did end up a little singed after wading through some acid.
Cornifer
Baleful God of Regrets
Failed Champion
The bright liquid inside of these little fellows is delicious, and drinking it will make you feel stronger. I wonder how my own innards taste... would it be a heinous thing to try and drink some?
Lifeseed
A rarely used but high dps threat, this charm changes your Vengeful Spirit.
Flukenest
This Area was the first home of the Godseekers, before they were forced to abandon it.
The Land of Storms.
Ohhhmmmm... Tiny thing... It evolves beyond that Wyrm. Such union in a single being. A strength before unseen. Would it too challenge nature? It could perhaps defeat it.
Bardoon
Lonely God of the Nest
Brooding Mawlek
This odd creature is unaffected by and unaware of the disease drifting through the caverns. Its madness is all its own.
Pale Lurker
A useful but difficult ability, acquiring this charm requires you to go to Kingdom's Edge, Howling Cliffs, Greenpath and Dirtmouth.
Nailmaster's Glory
This easy to break item is one of the last remnants of the Pale Being's Power.
Hmm. The air has changed, I can smell something new. Dangerous things are drifting through here now... are you scared?
If you stay here... I won't protect you.
Leg Eater
Watchful God of Duty
Hive Knight